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Thread: Ambiguous Alpha v2.50

  1. #61
    Senior Member Ryx's Avatar
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    Re: Ambiguous Alpha v2.50

    Quote Originally Posted by KantIZBack View Post
    thats after you cover it in apple pie.
    in a red pickup truck?
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  2. #62

    Re: Ambiguous Alpha v2.50

    Halo 2 Vista Multi-Player Campaign findings with Ambiguous



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    To Play an AI enabled map with another player:

    -Setup a match alone and start the game, we have been using the MainMenu Mod to place our test map at Slot2.

    -Use Ambiguous to turn on SP engine and Co-op spawns

    -Kill yourself (in-game silly), then have another player join and play. After a time the game may crash, FOR THE HOST.


    Compile Map as a Single Player map or as a Multi Player? MP I think, but SP has SP menu, save states and when compiled the map file is a little larger (~0.3MBs)


    On a MP compiled map:

    -The clients see the MP Elite Biped instead of the SP Elites Bipeds.

    -In Ambiguous the AI enabled feature may cause a crash.


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


    On a SP compiled map:

    -Both players may need to start the match together.

    -With all options enabled the client crashed on join.

    -With all options enabled the host refuses to count down after death timer and thus refuses to respawn.


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


    On a SP compiled map (Hex edit version):

    -When I did get both players in game it was extremely laggy (on my lan, with a ping of 1).

    -At one point one player could not see the other.

    -I kept having issues with the players respawning on the same team and then the game ending, isn't there an option to avoid that? Or I guess I could try loading a solo gametype.


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    Ambiguous can be used to change the engine at the lobby, this was after I came back from a map in play, not sure if it will work beforehand.


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


    It is possible that the scripts on my current test map are causing the crash issues. It would be best to test next with a very plain map that only features scripting related to making the AI appear and function.

    Also, Shock120 is the expert when it comes to H2V Co-op experience, that is he should know if it does crash randomly or if there are specific reasons for it.




    This version of the map requires the MainMenu Mod (at least for the host), I had to remove all the scenery and crates because something there was causing connection issues. Anyways this release is just meant to test the stability of a custom Co-op experience.

    Because it uses the MMM the map file must be placed in your default map directory, not the custom directory.

    MainMenu Mod: http://www.monstrmoose.com/MMM

    The Slot2 AI COOP Test MP map: http://www.monstrmoose.com/killsalon...MP_version.exe
    Last edited by Resinball; December 2nd, 2011 at 06:24 PM.
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  3. #63

    Re: Ambiguous Alpha v2.50

    The clones you mentioned, can they be added to Ambiguous? I could use that for team placement spawn-testing among other things.
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  4. #64
    Abiguously Ambiguous.....
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    Re: Ambiguous Alpha v2.50

    Because some one likes me?
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  5. #65

    Re: Ambiguous Alpha v2.50

    The download link is not responding, so here is another: Ambiguous Alpha 2.5
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  6. #66
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    Re: Ambiguous Alpha v2.50

    Thanks Kills
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  7. #67
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    Re: Ambiguous Alpha v2.50

    Might wanna fix it so it always find's halo2 no matter where it is v.v

    Could not find a part of the path 'C:\Program Files (x86)\Microsoft Games\Halo 2\maps\coagulation.map'.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
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  8. #68
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    Re: Ambiguous Alpha v2.50

    it goes to where ever your halo2.exe is being run from so, that's not my fault there.
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  9. #69
    Senior Member Ryx's Avatar
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    Re: Ambiguous Alpha v2.50

    Quote Originally Posted by KantIZBack View Post
    it goes to where ever your halo2.exe is being run from so, that's not my fault there.
    Have you tried reading the registry entry of where it's installed and using that?
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  10. #70
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    Re: Ambiguous Alpha v2.50

    this is the best method, because the halo 2 folder can be copied and pasted anywere and still run, so my app goes to the folder path that the halo2.exe process originated from.
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