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Thread: Ambiguous Alpha v2.50

  1. #71

    Re: Ambiguous Alpha v2.50

    Wait, is H2v portable?

    Can you tweak shader values as you play? like specular exponents and surface types?

    Someone please rehost on something that's not Monstrmoose, my internet goes through a linux proxy software (Squid) that breaks your site.
    Last edited by Computron; March 6th, 2012 at 10:25 PM.
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  2. #72
    Abiguously Ambiguous.....
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    Re: Ambiguous Alpha v2.50

    let me up it quick and h2v can be put anywere in your pc as long as you put a cd key in i think
    http://www.mediafire.com/?us3l583zsty0hf4
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  3. #73
    Senior Member Ryx's Avatar
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    Re: Ambiguous Alpha v2.50

    Quote Originally Posted by Computron View Post
    Wait, is H2v portable?

    Can you tweak shader values as you play? like specular exponents and surface types?

    Someone please rehost on something that's not Monstrmoose, my internet goes through a linux proxy software (Squid) that breaks your site.
    No you can't just copy it an reg files across computers.
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  4. #74

    Re: Ambiguous Alpha v2.50

    Kant,

    I mentioned clones as a cool feature, another would be the ability to fly the camera around, Johnny's Multi-Mod allows you to move the camera with the numpad keys. An FOV modifier would be sweet too.

    Something else I noticed is that your still cam and Johnny's work in a different way, yours stays at my opening cinematic end-point while his still works as intended. Not a problem for most people but I'd like to use your app for Machinima.


    You could integrate the latest version of the MMM as well, like as an extra feature next to your engine mode options. So the user would select it and then Zero's H2.5 Installer would pop up, here is the latest version (includes Shock's latest patch): Monstrmoose.com/MMM/MMM.zip which does not include any maps so it is very small.

    Also, Zero's Installer has a few links such as: MonstrMoose.com/maps, might be a handy link in your app as well so a user can find maps without hassle.


    I had more ideas but they faded so I'll let you know if and when they return.


    EDIT: Keep the current tag high-lighted (under Tag Stuff) and a way to save Real Time modified fields would be sweet.



    Thankx again for the work you've put into this project so far.
    Last edited by Resinball; March 8th, 2012 at 06:56 PM.
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  5. #75

    Re: Ambiguous Alpha v2.50

    Are you going to be able to write plugins to extract and modify the tags that Hired Gun blocked off from us?
    Are we going to finally get some more shader templates?
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  6. #76
    Senior Member Ryx's Avatar
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    Re: Ambiguous Alpha v2.50

    I thought ambiguous was supposed to be an RTE, but if any more stuff is added it's going to be bloated.
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  7. #77

    Re: Ambiguous Alpha v2.50

    Hardly, I'm asking him to make it feature rich; an H2V app that can expand every area of the game, this does not mean that the average user needs to use all of these features. Plus when the app is more complete we can include some type of help, tutorial or FAQ.
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  8. #78

    Re: Ambiguous Alpha v2.50

    Well it is supposed to be able to export tags, right now they come out at 0 bytes. But if we can get the shader templates from other mads (as well as devices like the zanzibar door) and save them into other maps that would be cool.
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  9. #79
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    Re: Ambiguous Alpha v2.50

    You don't read the first post do you.
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  10. #80

    Re: Ambiguous Alpha v2.50

    isn't that what this:
    • Tag Extraction To H2EK Compatible Tags 8%
    means?
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