Wait, is H2v portable?
Can you tweak shader values as you play? like specular exponents and surface types?
Someone please rehost on something that's not Monstrmoose, my internet goes through a linux proxy software (Squid) that breaks your site.
Wait, is H2v portable?
Can you tweak shader values as you play? like specular exponents and surface types?
Someone please rehost on something that's not Monstrmoose, my internet goes through a linux proxy software (Squid) that breaks your site.
Last edited by Computron; March 6th, 2012 at 10:25 PM.
let me up it quick and h2v can be put anywere in your pc as long as you put a cd key in i think
http://www.mediafire.com/?us3l583zsty0hf4
Kant,
I mentioned clones as a cool feature, another would be the ability to fly the camera around, Johnny's Multi-Mod allows you to move the camera with the numpad keys. An FOV modifier would be sweet too.
Something else I noticed is that your still cam and Johnny's work in a different way, yours stays at my opening cinematic end-point while his still works as intended. Not a problem for most people but I'd like to use your app for Machinima.
You could integrate the latest version of the MMM as well, like as an extra feature next to your engine mode options. So the user would select it and then Zero's H2.5 Installer would pop up, here is the latest version (includes Shock's latest patch): Monstrmoose.com/MMM/MMM.zip which does not include any maps so it is very small.
Also, Zero's Installer has a few links such as: MonstrMoose.com/maps, might be a handy link in your app as well so a user can find maps without hassle.
I had more ideas but they faded so I'll let you know if and when they return.
EDIT: Keep the current tag high-lighted (under Tag Stuff) and a way to save Real Time modified fields would be sweet.
Thankx again for the work you've put into this project so far.
Last edited by Resinball; March 8th, 2012 at 06:56 PM.
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