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Thread: Weapon Concept Art

  1. #151

    Re: Weapon Concept Art

    ^

    silly hardsurface modeling

    how I'll never know or understand you
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  2. #152
    Gar TVTyrant's Avatar
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    Re: Weapon Concept Art

    Wow, that looks GREAT!
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  3. #153
    A V A L O N TeeKup's Avatar
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    Re: Weapon Concept Art

    I demand moar!
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  4. #154

    Re: Weapon Concept Art

    I uh... I mean, I'm glad you're working with nurbs and what not. However, it's always good to know the basics of low poly. I see some problems starting already. And honestly I would rather look at a decent low poly than a high poly full of problems.

    Please note that this is coming from a guy who has been modeling for years, and is still trying to get used to the high poly stuff.
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  5. #155

    Re: Weapon Concept Art

    Quote Originally Posted by Nero View Post
    HOLY SHIT, bobble can model!!
    no he can't.

    what bob said.

    it's fun and nice that you're trying, but DON'T.
    Last edited by neuro; March 12th, 2012 at 05:04 AM.
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  6. #156

    Re: Weapon Concept Art

    you can't fucking learn shit if you don't fuck up a fuck ton at the beginning, that's all I'm sayin'

    telling him not to do anything is going to provide 0 results as opposed to potential future results
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  7. #157

    Re: Weapon Concept Art

    what bob said.
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  8. #158
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Weapon Concept Art

    Quote Originally Posted by BobtheGreatII View Post
    I uh... I mean, I'm glad you're working with nurbs and what not. However, it's always good to know the basics of low poly. I see some problems starting already. And honestly I would rather look at a decent low poly than a high poly full of problems.

    Please note that this is coming from a guy who has been modeling for years, and is still trying to get used to the high poly stuff.
    I'm glad it wasn't just me who noticed something was off because I don't have enough experience with high-poly to give a valuable critique. I'm not particularly skilled in high-poly modeling, but it didn't look quite right. So, in short Bobble, definitely take a chance to review your modeling with more high-poly tutorials, or post a wireframe to help this process so you can both create concepts and decently model them at that.
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  9. #159
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    Re: Weapon Concept Art

    Quote Originally Posted by neuro View Post
    no he can't.

    what bob said.

    it's fun and nice that you're trying, but DON'T.
    And why again should I listen to anything you say? I respect what other people say as far as modelling is concerned, but to be honest, as much as you are a good modeller, your opinion and or criticism means nothing to me.
    Last edited by Bobblehob; March 12th, 2012 at 11:46 AM.
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  10. #160
    Bring it Nero's Avatar
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    Re: Weapon Concept Art

    Guys. Calm down.

    That is my model I am doing in the spare time. Maybe he doesn't know how to model low poly, but you guys are going way to far by nitpicking my high poly and saying its going wrong, because you guys think he can't model . I know what I am doing, and it is in no way wrong. Yes, some of your concerns are valid, but don't drag them all over the place.

    Joke is over. Want to crit, crit my high poly. I would love to see what is wrong with it, but don't go all nit picky now because you need to show its bad somehow, when I barely started.

    Bobble you may not like Neuro... but it really should be the other way around with modelling. he should be the only guy you listen to for crit, concerning modeling. . Atleast if you want to make a SELECTION of who you want to take crit from.

    Anyways.... Carry on!
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