^
silly hardsurface modeling
how I'll never know or understand you
I uh... I mean, I'm glad you're working with nurbs and what not. However, it's always good to know the basics of low poly. I see some problems starting already. And honestly I would rather look at a decent low poly than a high poly full of problems.
Please note that this is coming from a guy who has been modeling for years, and is still trying to get used to the high poly stuff.
I'm glad it wasn't just me who noticed something was off because I don't have enough experience with high-poly to give a valuable critique. I'm not particularly skilled in high-poly modeling, but it didn't look quite right. So, in short Bobble, definitely take a chance to review your modeling with more high-poly tutorials, or post a wireframe to help this process so you can both create concepts and decently model them at that.
Last edited by Bobblehob; March 12th, 2012 at 11:46 AM.
Guys. Calm down.
That is my model I am doing in the spare time. Maybe he doesn't know how to model low poly, but you guys are going way to far by nitpicking my high poly and saying its going wrong, because you guys think he can't model . I know what I am doing, and it is in no way wrong. Yes, some of your concerns are valid, but don't drag them all over the place.
Joke is over. Want to crit, crit my high poly. I would love to see what is wrong with it, but don't go all nit picky now because you need to show its bad somehow, when I barely started.
Bobble you may not like Neuro... but it really should be the other way around with modelling. he should be the only guy you listen to for crit, concerning modeling. . Atleast if you want to make a SELECTION of who you want to take crit from.
Anyways.... Carry on!![]()
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