I'm actually using the halocelagtweak.exe which adds the delaginator in the haloceded.exe.
It works pretty well, but it had some issues a while ago with red x and disconnecting players.
I'm currently testing if this is still the case.
If you want I can upload that exe, if I can find it in my old backups that is...
Delagginator doesn't work anymore and hasn't for a long time, I'm pretty sure lagfix doesn't either. They're the same as all other apps, since the version changes they don't work to to a "shift" in code locations.
Basically they try and change code at the wrong location, which 9 times out of 10 causes a crash or other undesirable effect.
Does this only work if I am the host of a game or does it also work for dedicated servers, like gameservers.com.// Always force the game to think it's running on a LAN
*EncodingClass() = Enums::_message_delta_encoding_class_lan;
if(!g_enabled)
{
Networking::network_update_globals* settings = Networking::UpdateSettings();
settings->remote_player.action_baseline_update_rate = 30;
settings->remote_player.position_update_rate = 15;
settings->remote_player.position_baseline_update_rate = 15;
EnableMessageDeltaSteroids();
g_enabled = true;
}
Also what would happen if I changed all the update rates to a lower value like 5?
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