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Thread: HaloCE - OpenSauce - V3.1 Released

  1. #151

    Re: HaloCE - OpenSauce - V3 Released

    Quote Originally Posted by Kornman00 View Post
    What did Delagginator change the value to? Because I've read that Delagginator became obsolete when Bungie/Microsoft updated the game at some point.
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  2. #152
    Kid in the Hall Kornman00's Avatar
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    Re: HaloCE - OpenSauce - V3 Released

    It changed them to those same values. And delagginator only worked with the version of Halo that was out at the time; it didn't become obsolete, it became outdated.
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  3. #153

    Re: HaloCE - OpenSauce - V3 Released

    Oh okay, well what are the default values?
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  4. #154
    Kid in the Hall Kornman00's Avatar
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    Re: HaloCE - OpenSauce - V3 Released

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  5. #155

    Re: HaloCE - OpenSauce - V3 Released

    Ah okay, neat.

    Is there a way to modify these values using hex or something on a current 1.09 server? Would it actually improve much? I never got to use Delagginator properly since I was too much of a n00b back then to host dedicated servers.
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  6. #156
    {XG}Clan founder {XG}Gijs007's Avatar
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    Re: HaloCE - OpenSauce - V3 Released

    I'm actually using the halocelagtweak.exe which adds the delaginator in the haloceded.exe.

    It works pretty well, but it had some issues a while ago with red x and disconnecting players.
    I'm currently testing if this is still the case.

    If you want I can upload that exe, if I can find it in my old backups that is...
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  7. #157
    El Durado :/
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    Re: HaloCE - OpenSauce - V3 Released

    both of those are acient tools back for 1.07 lol if anything...
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  8. #158
    {XG}Clan founder {XG}Gijs007's Avatar
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    Re: HaloCE - OpenSauce - V3 Released

    Quote Originally Posted by supersniper View Post
    both of those are acient tools back for 1.07 lol if anything...
    They still work, but have some bugs.
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  9. #159

    Re: HaloCE - OpenSauce - V3 Released

    Quote Originally Posted by {XG}Gijs007 View Post
    They still work, but have some bugs.
    Delagginator doesn't work anymore and hasn't for a long time, I'm pretty sure lagfix doesn't either. They're the same as all other apps, since the version changes they don't work to to a "shift" in code locations.

    Basically they try and change code at the wrong location, which 9 times out of 10 causes a crash or other undesirable effect.
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  10. #160
    Senior Member sanni's Avatar
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    Re: HaloCE - OpenSauce - V3 Released

    // Always force the game to think it's running on a LAN
    *EncodingClass() = Enums::_message_delta_encoding_class_lan;

    if(!g_enabled)
    {
    Networking::network_update_globals* settings = Networking::UpdateSettings();
    settings->remote_player.action_baseline_update_rate = 30;
    settings->remote_player.position_update_rate = 15;
    settings->remote_player.position_baseline_update_rate = 15;

    EnableMessageDeltaSteroids();

    g_enabled = true;
    }
    Does this only work if I am the host of a game or does it also work for dedicated servers, like gameservers.com.
    Also what would happen if I changed all the update rates to a lower value like 5?
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