Page 1 of 6 1 2 3 ... LastLast
Results 1 to 10 of 59

Thread: [WIP] Battlefield 3 UI

  1. #1
    Under the carpet. Dozo's Avatar
    Join Date
    Apr 2012
    Location
    Melbourne
    Posts
    72

    [WIP] Battlefield 3 UI

    Hey Modacity, as you've probably guessed, I'm working on a UI for Halo: Custom Edition based off Battlefield 3.

    Concepts:
    Click image for larger version. 

Name:	halocebfcopy.jpg 
Views:	234 
Size:	144.2 KB 
ID:	2741Click image for larger version. 

Name:	bfhcepause.jpg 
Views:	787 
Size:	706.9 KB 
ID:	2742
    (Click for Larger)

    Now to find Purista

    Looking for critiques, suggestions etc...
    Last edited by Dozo; April 9th, 2012 at 05:40 AM.
    Reply With Quote

  2. #2
    Amit's Avatar
    Join Date
    Dec 2006
    Location
    Malden
    Posts
    8,501

    Re: [WIP] Battlefield 3 UI

    BF3 doesn't exactly have the best UI. I can see it working, though, since it's simple enough. Any ideas for the HUD? Or you're just doing the menus?
    Reply With Quote

  3. #3
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,126

    Re: [WIP] Battlefield 3 UI

    Just as long as there's no fucking rediculous start menu that requires interaction to actually get to the real menu (fuck your UI designers, DICE). Or an over the top splash screen.

    Interesting concepts so far. I.E., keep doing what you're doing.
    Reply With Quote

  4. #4
    Next time, we eat Rudolph ThePlague's Avatar
    Join Date
    Dec 2007
    Location
    Arizona
    Posts
    3,024

    Re: [WIP] Battlefield 3 UI

    Why don't you make it so whenever you want to join a game or check your stats, you have to view a webpage?

    Reply With Quote

  5. #5
    HA10 Limited's Avatar
    Join Date
    Sep 2006
    Location
    England
    Posts
    7,800

    Re: [WIP] Battlefield 3 UI

    You know what I really like that concept design. Keep it going.
    Reply With Quote

  6. #6
    Under the carpet. Dozo's Avatar
    Join Date
    Apr 2012
    Location
    Melbourne
    Posts
    72

    Re: [WIP] Battlefield 3 UI

    Click image for larger version. 

Name:	1907253-bf3_xbox360.jpg 
Views:	518 
Size:	266.3 KB 
ID:	2743Click image for larger version. 

Name:	halo.jpg 
Views:	323 
Size:	526.1 KB 
ID:	2745The HUDs for reference.
    The thing with the Battlefield HUD is that is very different from Halo's HUD and some features are different or removed entirely. One of these being a grenade icon. If I were to create it, it would lack a few BF features like a the map (lower left) which is an actual map, not just a radar. Would have loved that feature though.

    Okay, on to updates. I've worked out the main menu layout but I've run into an aesthetics problem. In the Battlefield 3 main menu you've got a background of various vehicles while mine is bare. Any ideas for the background? I could just shop some Halo vehicles into the background but I'd like to see what you guys think.
    Progress so far
    Click image for larger version. 

Name:	hce main bf.jpg 
Views:	444 
Size:	528.7 KB 
ID:	2746

    E: wtf is up with that attached thumbnail
    Attached Thumbnails Click image for larger version. 

Name:	haloce 2012-03-18 17-56-05-30.jpg 
Views:	183 
Size:	1.34 MB 
ID:	2744  
    Reply With Quote

  7. #7
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
    Join Date
    Aug 2006
    Posts
    4,192

    Re: [WIP] Battlefield 3 UI

    Don't forget, it's going to look a whole lot crappier once you get it in-game. Unless you miraculously find out a way to use high resolution bitmaps in a UI, your elements are going to be scaled up from a maximum size of 640x480.

    Also you'll need to figure out how to reliably script getting rid of the HUD and desaturate+color the background when you pause. I'm sure OS could do this, but then you'd either need to rely on all players to have OS or you would need some tradeoff for people without OS (without crashing the client).

    Let us know if you figure this out because I need to do the same this summer.
    Reply With Quote

  8. #8
    HA10 Limited's Avatar
    Join Date
    Sep 2006
    Location
    England
    Posts
    7,800

    Re: [WIP] Battlefield 3 UI

    Quote Originally Posted by jcap View Post
    Don't forget, it's going to look a whole lot crappier once you get it in-game. Unless you miraculously find out a way to use high resolution bitmaps in a UI, your elements are going to be scaled up from a maximum size of 640x480.

    Also you'll need to figure out how to reliably script getting rid of the HUD and desaturate+color the background when you pause. I'm sure OS could do this, but then you'd either need to rely on all players to have OS or you would need some tradeoff for people without OS (without crashing the client).

    Let us know if you figure this out because I need to do the same this summer.
    I havent looked into how the hud and UI system works in Halo so this may be completely pointless. But can you use a blue bitmap that has like 30% opacity?
    Reply With Quote

  9. #9
    Under the carpet. Dozo's Avatar
    Join Date
    Apr 2012
    Location
    Melbourne
    Posts
    72

    Re: [WIP] Battlefield 3 UI

    Quote Originally Posted by Limited View Post
    I havent looked into how the hud and UI system works in Halo so this may be completely pointless. But can you use a blue bitmap that has like 30% opacity?
    You could, but you would have residual other colours left over at 30% What I think BF does is: Switch to Black/White>Raise Light Contrast>Blurred Blue Overlay which may or may not be possible in halo.
    Reply With Quote

  10. #10
    HA10 Limited's Avatar
    Join Date
    Sep 2006
    Location
    England
    Posts
    7,800

    Re: [WIP] Battlefield 3 UI

    Quote Originally Posted by Dozo View Post
    You could, but you would have residual other colours left over at 30% What I think BF does is: Switch to Black/White>Raise Light Contrast>Blurred Blue Overlay which may or may not be possible in halo.
    Well yeah BF3 has access to its own code so it will make it how it wants it to look. The image is definitely monochrome and then a colour layed on top. I was just trying to think how we could do it in Halo, as we have limited access.

    If you could make the menu systems + pause screen work thats all I would want really. Any of the like in-game hud stuff I dont really care for too much.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •