
Originally Posted by
DarkHalo003
It's relevant because these are the kind of games the market has asked for since 2008/9. Halo 4 has to adapt to these new changes and demands (whether or not that is detrimental to the series' integrity) to keep the Halo series alive in this market.
Halo Reach was broken/stupid in a different, less traumatic sense than CoD. It suffered from developers dazed by attempting to please a crowd that didn't know what it wanted half of the time when speaking and the other half didn't have much of a say at all. Intentions were well, but implemented wrong (Hemorrhage and DMR's OP distance against other weapons/players). Some weapons were nerfed (Plasma Repeater) that were supposed to be powerful and intimidating. Some assets were hardly implemented (Splazer/Grav Hammer) into competitive play and map designs were condensed instead of expanded.
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