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Thread: Problems with 3ds max

  1. #1

    Problems with 3ds max

    Well I have 3ds max, but it seems to be acting funny. Sometimes after a few commands, when I try any of the manipulation commands, it doesn't work. I can try dragging a handle and it will randomly scale it, and deform the selected vertices in a very strange way. I don't know whats wrong, the system requisites say windows xp or vista 64bit, but I have windows 7 64 bit... is that the problem? I'm using 3ds max 2010.
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  2. #2
    Venez voir maman. Tnnaas's Avatar
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    Re: Problems with 3ds max

    First off, make sure you aren't using the 34-bit version of 3ds max. If you downloaded and installed the 64-bit version, you should be good to go.

    The second thing, because I think I had a similar issue, is to change graphics mode. Open up the program that allows you to change graphics mode and see what you are using. I had Direct X set up for mine but had to change to OpenGL to get it to work right. You might have the same issue.

    Tell me what happens when you are done.
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  3. #3

    Re: Problems with 3ds max

    think you could post an image or 2 of your problem? you're not being terribly descriptive.
    there's very few problems i've been unable to fix in max to date, working my way up from max 4.0
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  4. #4

    Re: Problems with 3ds max

    I changed the graphics mode, it doesn't seem to be doing that anymore. However the vertices don't show up... did I change a setting? They do show up if you zoom in, but they're veeeeeerry small. I already had/have them set to size 7 handles and display... another thing, when I try to use an image on the viewport background to model from, it says "Invalid image file header". It's a jpeg, I don't know what a "header image file" is.
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  5. #5

    Re: Problems with 3ds max

    I had that with 3ds max 2011 too. I'm not sure what happened. After a while the verts just started being... well like you said, super tiny. I tried adjusting the size... but it never really worked. So far I haven't run in to it with 2012 or 2013... but I'm not sure what the fix is. Sorry.
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  6. #6

    Re: Problems with 3ds max

    the disappearinv vertices can have a FEW causes.

    1, they're hidden.
    fix: go into vertex-mode, and hit the 'unhide all' button on the right panel

    2, max is retarded.
    fix: select a random few vertices, and hit R (scale tool) and they should pop back into view.

    on a side-note, another way of ficing this, is to go into viewport properties, where you can change the way verts are displayed (dots, or crosses)
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  7. #7

    Re: Problems with 3ds max

    None of those worked... the fuck? This is the dumbest thing I've ever heard of! How hard is it to make dots show up on a screen?

    Anyways, they show up in every viewport except the perspective one. And this is going to sound crazy, but its hard to see the vertices if they're like 2-4 pixels wide, in HD. I may have a small monitor, but in HD there's so much information packed into such a small space, its like trying to find a needle in a haystack! They show up if I switc it to crosses, not dots, but theyre so freaking small!
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  8. #8

    Re: Problems with 3ds max

    try this:
    go to Customise -> Preferences -> Viewports tab.

    there you can set the vertex-dot-size.

    (also try the + and - keys, they're set to widget-soze by default, but you may have somehow gotten that stuff mixed up into becoming a vertex-size hotkey?)
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  9. #9

    Re: Problems with 3ds max

    3ds max 2010 is the most buggy version of max.
    You may want to try another version.
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  10. #10
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Problems with 3ds max

    Quote Originally Posted by Maniac View Post
    3ds max 2010 is the most buggy version of max.
    You may want to try another version.
    It's better than '12. I'm not sure about '11 though.
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