Quote Originally Posted by DarkHalo003 View Post
He isn't the only one who's played varieties of games though. Keep in mind many of us have played a plethora of games since age 3-5. For example, he has generally taken the side of earlier games having better quality than modern games, which is very similar to this argument here; one game design is or is not superior to the other. He often debates that Halo 1 MP is the perfect MP FPS experience and that all after it fail in comparison. I frankly disagree with this, but that is where opinion comes in.

Yes. I have also critically analyzed CoD. Through this analysis I have determined my opinions. And what Dozo and Bobble are saying equates only a small fraction of how Halo gameplay is far less narrow than CoD gameplay. I could go on, but I would be called narrow for thinking Halo is better than CoD.

If you want to pick sides, that's fine, but don't blindside yourself to the idea that other people besides those you choose to acknowledge know what they're coming from too.
The only person who has been blind-sided is you. I'm not picking sides, you should know better; me and Pooky have had some of the most vicious debates in the history of this forum. But your conclusions leave me wondering if you've done some serious study of game-play design. Have you ever made levels in any game? Have you ever timed how long it takes for you to kill a target in a given scenario? Do you look at heat-maps to see where players are and try to figure out why?

Now, I agree that Halo is better than Call of Duty; I believe Halo is better than that entire franchise, but I have my own reasons for that. Halo 1 is not a perfect multi-player experience, I've debated that with him as well. I do believe it is superior to the sequels, though, and while there are several points to that the biggest one is how the weapons interact with the player and each other. That facet is simply broken in each and every one of the other games. You can't get out of a sticky situation by getting creative with what you have because the games are ultra-tailored as Rock-Paper-Scissors affairs.

But hey, Halo 4 is going to remedy this problem with loadouts; now EVERYBODY will start with the same gun and nobody will make the mistake of picking up a different gun to experiment after the first few rounds.