I like to think that Pookums has a refined point of view. He knows when something works but could be better executed. Calling him narrow is a laughable sentiment in the face of the variety of games he plays...
Serious question, Dark: have you ever actually critically analysed Halo?
Last edited by Warsaw; June 13th, 2012 at 10:00 PM. Reason: Changed "had" to "has"
But see, that's what Core is like. Hardcore is nothing like that. People generally have a lot more fear for their digital lives when a single bullet means instant death. I spent most of my time in Hardcore stealthing around putting single shots in people from across the map with a silenced M14 (with no optics mind you).
I knew you'd bring that up, and while there are exceptional situations you said it yourself that 99% of the time it's going to be you with a human mid range headshot weapon versus another guy with a human midrange headshot weapon.
He isn't the only one who's played varieties of games though. Keep in mind many of us have played a plethora of games since age 3-5. For example, he has generally taken the side of earlier games having better quality than modern games, which is very similar to this argument here; one game design is or is not superior to the other. He often debates that Halo 1 MP is the perfect MP FPS experience and that all after it fail in comparison. I frankly disagree with this, but that is where opinion comes in.
Yes. I have also critically analyzed CoD. Through this analysis I have determined my opinions. And what Dozo and Bobble are saying equates only a small fraction of how Halo gameplay is far less narrow than CoD gameplay. I could go on, but I would be called narrow for thinking Halo is better than CoD.
If you want to pick sides, that's fine, but don't blindside yourself to the idea that other people besides those you choose to acknowledge know what they're coming from too.
Last edited by DarkHalo003; June 14th, 2012 at 01:36 AM.
No he doesn't. Me and Sever and Tobi know Pooky better than anyone. We've discussed hours on end the ins and outs and the rights and wrongs, and the what-should-have-been-done to the what-is. I'd sooner defer to Pooky's council when it comes to the balance and execution of a competitive MP game than anyone else.
Pooky's opinion is extreme, but I have been with him in a lot of situations to where I can agree with his opinion and see how it is.
I move to return the discussion to the topic at hand. If you want to argue the legitimacy of another persons POV (FUCKING AGAIN.)then please move it off-forum.
The only person who has been blind-sided is you. I'm not picking sides, you should know better; me and Pooky have had some of the most vicious debates in the history of this forum. But your conclusions leave me wondering if you've done some serious study of game-play design. Have you ever made levels in any game? Have you ever timed how long it takes for you to kill a target in a given scenario? Do you look at heat-maps to see where players are and try to figure out why?
Now, I agree that Halo is better than Call of Duty; I believe Halo is better than that entire franchise, but I have my own reasons for that. Halo 1 is not a perfect multi-player experience, I've debated that with him as well. I do believe it is superior to the sequels, though, and while there are several points to that the biggest one is how the weapons interact with the player and each other. That facet is simply broken in each and every one of the other games. You can't get out of a sticky situation by getting creative with what you have because the games are ultra-tailored as Rock-Paper-Scissors affairs.
But hey, Halo 4 is going to remedy this problem with loadouts; now EVERYBODY will start with the same gun and nobody will make the mistake of picking up a different gun to experiment after the first few rounds.![]()
Okay. Thanks for clarifying. I'll trust your judgment.
@Warsaw: I specialize in gameplay. That's my deal which is why I have such a strong opinion and view on this stuff. Sorry if I sounded generally hostile and ignorant, but I have very strong opinions due to prolonged periods of exposure to this kind of thing. For me, here is what CoD has boiled down to:
-Vanilla gameplay.
-Vanilla maps.
-Shallow design principles.
Thankfully I see these problems decreasing with BOPs 2 slightly. Either way, one gametype does not qualify a game's design being good. Sorry Pooky for making generalizations and assumptions based off of debates you've had in the past, but I'm positive you're definitely a player for the very-fast-paced gameplay that often demands a 1sk for every scenario. That's not a bad principle in itself because it demands tactics and intellect to keep from dying or losing. However, that does not sum up the CoD design models and thus my biggest issue with all of this is that you're gratifying CoD gameplay that simply does not deserve a pat-on-the-back.
^This all ties into:
Halo 4 is nothing like CoD though at its core gameplay design. There is still a lot it does better and should do better. I suppose my issue here is that people compare two completely different design principles and say they're the same. Sorry, I just have a long-time burning fire for this debate.
Well uhm, disregarding all the drama that just happened, I'm going to throw out there that I don't now nor have I ever considered Halo 1 a perfect multiplayer experience. It certainly had its problems. Some of the map designs weren't thought out as well as they could have been (spawning on top of the bases on BG, right in view of the sniper rifle...) and I think most people would agree that 4 grenades was a bit excessive. The Covenant weapons were mostly disregarded by everyone because they were so difficult to use and Halo 1's splattering system can FUCK RIGHT OFF.
That said, I do feel like every iteration of Halo multiplayer since the first one has been a regression rather than a progression. I still liked Halo 2 and 3 for what they were, the only one I really have a grudge against is Reach.
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