I'm not saying it out of ignorance. If I said Sonic sucks because I think it has vanilla gameplay, that'd be ignorant. The current CoD model is bad because it's shallow and offers little no depth. It's just a bunch of running around an arena map, duck every now and then, run-around-corner-and-shoot-a-guy, grenade-fest, spray a guy with your cliche-favorite-gun, call in a Heli, find an isolated location and snipe anyone who isn't level 40+, and rinse. Repeat. That's CoD in a shitty sentence. Or better yet, here's a video of some "innovative" CoD gameplay:
Did you laugh at how serious and innovative/new it's trying to be? I did. Hard.
I disagree. For Halo, it completely depends on the gametype and map. If it's BRs in Halo 3, then you are generally correct. If it's DMRs in Halo Reach you are generally correct. But being generally correct isn't the same as being actually correct. In Halo, which is why I love the game, you can get hit by any gun save some power weapons and still live to fight a minute later. You get hit by a weapon, but your shield keeps you from dying instantly from a headshot and a weapon with high DPS doesn't molest you. On top of that, you have both regenerating shields and regenerating health. Even further, weapon values change based off of whether they're attacking your shield or health. But I shouldn't have to explain this to you at all considering how long you've played the game. Which brings me to question why you would argue your case besides the sake of arguing.
It's funny that you bring this up because I often get this exact impression from you.







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