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Thread: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

  1. #1401
    --- itszutak's Avatar
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    Re: Halo 4, now on your xmom 360

    Quote Originally Posted by Masterz1337 View Post
    I don't get how they can have such good gameplay ideas, such a great team of engineers, yet their art direction is literally going in 10 different places... all at the same time.
    I recall reading they got some of the art direction from Metroid to join the H4 team, which would explain some of the forerunner tech shown recently
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  2. #1402
    State your identity! Hotrod's Avatar
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    Re: Halo 4, now on your xmom 360

    Quote Originally Posted by JackalStomper View Post
    They could have at least used a new theme for the visuals.

    Grasslands, cliffs, and pristine forerunner structures, yeah that's refreshing.
    There's going to be three Forge World-style maps, each with their own unique environment. This is only one of the three, which happens to have the same theme.

    Quote Originally Posted by DarkHalo003 View Post
    Because their work force is composed to 400+ people. Maybe twice that much. I know it's more than Bungie's.
    Actually, it's around 250 people at the moment.
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  3. #1403
    Movie Maker Siliconmaster's Avatar
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    Re: Halo 4, now on your xmom 360

    Thank god for 3 different environments. Forge world was cool in Reach, but there wasn't a huge amount of variation to work with. And at least their forge objects are textured a little more sleekly than the odd almost-forerunner-but-not-really look. They may not look perfectly forerunner (where are my strips rawr), but they don't look as bizarre either.
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  4. #1404
    Senior Member =sw=warlord's Avatar
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    Re: Halo 4, now on your xmom 360

    kind of a shame they haven't thought of the idea of having particle emitters in forge as a placeable object.
    Would have been interesting to have rain and snow as placeable objects.
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  5. #1405
    Movie Maker Siliconmaster's Avatar
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    Re: Halo 4, now on your xmom 360

    Quote Originally Posted by =sw=warlord View Post
    kind of a shame they haven't thought of the idea of having particle emitters in forge as a placeable object.
    Would have been interesting to have rain and snow as placeable objects.
    That would be cool. Going by how H1 did weather though, that would involve bsp cluster changes between indoor and outdoor weather. Though if they planned ahead, and just made the emitter affect "outdoor" clusters, then that would theoretically work without making it snow indoors, for instance. They might not have wanted to deal with weather on forge objects however.
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  6. #1406
    "Think Different" Masterz1337's Avatar
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    Re: Halo 4, now on your xmom 360

    They do have custom trigger volumes now though in forge.
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  7. #1407
    Movie Maker Siliconmaster's Avatar
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    Re: Halo 4, now on your xmom 360

    Good point. I'm really excited about those. Low gravity zones wooo
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  8. #1408
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo 4, now on your xmom 360

    Quote Originally Posted by Hotrod View Post

    Actually, it's around 250 people at the moment.
    Source? I remember from somewhere it being pretty high. You sure it's not 250 people at least?
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  9. #1409
    Senior Member NotZac's Avatar
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    Re: Halo 4, now on your xmom 360

    Quote Originally Posted by =sw=warlord View Post
    kind of a shame they haven't thought of the idea of having particle emitters in forge as a placeable object.
    Would have been interesting to have rain and snow as placeable objects.
    Bungie tried to do this back with Reach, but it wasn't finished and sadly had to be cut. There's a source of this info somewhere.
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  10. #1410
    Kid in the Hall Kornman00's Avatar
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    Re: Halo 4, now on your xmom 360

    Quote Originally Posted by DarkHalo003 View Post
    Source? I remember from somewhere it being pretty high. You sure it's not 250 people at least?
    It was mentioned in an 'interview' posted on Microsoft's ExpertZone or w/e.
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