Quote Originally Posted by JackalStomper View Post
I think the idea was with widescreen you would have more space to work with compared to horizontal?

On the Xbox it was horizontal, but I guess halo 2 defaults to its 'hd/widescreen mode' whenever run on a 360.
You may technically have more pixels per player to work with, but when it looks like you have blinders on, you can't see anything, and it's such a pain. You may have a great view of the floor and ceiling, but you can only see the enemy standing right in front of you.