Quote Originally Posted by Zeph View Post
I wouldn't take much weight with that. Source on its own is incredibly lightweight. I'd pay more attention to it if Source actually used something more recent than SM 3.0.
Also, there are two totally different compilers being used here (Visual C++, vs GCC or Clang. Hopefully Clang.). Meaning two different binaries. And they make no mention of whether those numbers are from release or debug builds. Or if whether ALL graphics features are implemented in both rendering engines (today, Source1 gfx aren't impressive to begin with).

And I'm pretty damn sure their shit is still running on DX9 (you can't just change your library references to 11 and compile, they're not the same). DX11 introduces a lot of performance-positive features, on top of GFX features.