Nice. What's with the darkish filter on the images, though? It looks nice for Timberland and Sidewinder, but it makes the shadowed areas in the Blood Gulch image seem too dark. Why not use a vibrant version of that one?
The map images in the BF3 Multiplayer menu don't use the blue filter while the loading images do.
As BF3 pc doesn't use an ingame mp menu, I looked to consoles for some inspiration.
Anyway:
I agree the saturation filter for Blood Gulch was over the top. It was one of the maps I tested
the saturation filter on and I was never totally happy with it. I've gone back and redone it, thoughts?
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