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  1. #11
    Senior Member sanni's Avatar
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    Re: SAPP

    Thanks for the long post ^^
    I really like reading some indeep stuff about Halo. Hopefully you can find out how vehicle no-lead works too. I always found leading vehicles very difficulty, even with low ping.

    Hope you don't mind me asking you a question about lead in general:

    Lets say we have two situations. In the first picture both players have a low ping of 33ms and in the second the targeted player(red) has a high ping of 300ms.

    In both situations the blue player leads the same very small amount in front of red.
    - And if he shoots at a person that has a low ping he will hit.
    - But if he shoots at a person with high ping his shot won't reg.



    Is there any explanation why this happens on a stock/unmodded server? And does the no lead fix considerate the ping of the targeted player or only of the shooter for the calculation?

    In essence does the no-lead fix mean that high pingers will have it easier to hit others but they themself will still stay the unhitable laggers they are right now or will they also be easier to hit?


    Also can you find out why lead is so much more consistant/better in Halo PC/FV than it is in Halo CE?

    Oh and thanks for the scrim_mode. That one was really needed =)
    Last edited by sanni; October 30th, 2012 at 02:01 PM.

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