Yep!
Also, you don't reg at these players, cuz what you see as the player's movement is just a prediction based on their moving vector. If their packet late or lose, their moving vector won't get updated, and you shoot this "ghost" player. When the packet (or the next) arrives, Halo correct their position, and since u didn't shot to the "correct" direction, it won't hit.

Soz for slow answer, I'm a bit busy lately, but atm I'm working on the vehicles, and looks like I can manage no-lead to work with vehicles too.
Beta tests in 1-2 days! =)