Quote Originally Posted by thehoodedsmack View Post
So I went and counted, and this game has more weapons you can use than any other Halo game. So why does it feel, to me at least, like there are so few? Because there are few fixed spawn points? Because the Forerunner weapons are almost identical to the Human weapons? What do you guys think?
This was pretty much explained in Halo 1 dev when they talked about getting the shotgun in last minute. You really only need to add a weapon if it fills a niche that otherwise wasn't already there. By the time you have to resort to spreadsheet tactics to keep your myriad of weapons balanced, you've saturated your gameplay mechanics or have become reliant on gimmicks. That is, to say, when you balance one gun by the stats of another you've lost the game.