Formulaic changes, at least. Take the core Halo 4 gameplay, stick it in Reach's gametypes, and you'll get something good! As it is, I don't like the global loadouts, passive perks, ordinance system, respawn system, and so forth. Not to mention the general lack of content such as a proper BTB playlist, poorly-implemented join-in-progress, and so forth. They did improve oddball, so that's something.
I listened to the Halo 4 soundtrack and 117 is easily the best song there. Amusingly, it's the only song not composed by Neil Davidge.
This Zero Punctuation is pretty good. I particularly like his remark about how the Forerunner architecture is too clean, unreal, and boring.
http://www.escapistmagazine.com/vide...on/6542-Halo-4
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