So basically, Spartan IV's are try-hards? Who knew.
Also, wouldn't the Spartan IV program effectively obsolete the ODST program as of Halo 4? Did it?
I like and don't like spartan ops. I like the idea, I just feel like it's poorly executed. The down thing is that, firefight was fun to just chill with friends and face waves and waves of enemies. After you beat a spartan ops mission, you dont ever feel the urge to play it again. Atleast I don't. The recycle of BSP's and game play areas is quite annoying. It's:
-force way through enemy
-activate switches
-done
Everytime. Theres no "search and rescue" type deals or anything other. I mean, they have the search part, but no rescue, it'd be fun to actually escort someone back to a pelican without them being killed (similar to Halo 1 T&R). I thought the point of Spartan ops was to explore and learn about requim. You cant do that with the same 5 BSP's and mission types. The CG Cutscnes are pretty cool, but that's all i really look forward too.
In my opinion Spartan ops should play like Halo 3 Co-op. Or similar too it. Sticking close together and actually being able to lose. It needs skulls, scoring, etc.
Formulaic changes, at least. Take the core Halo 4 gameplay, stick it in Reach's gametypes, and you'll get something good! As it is, I don't like the global loadouts, passive perks, ordinance system, respawn system, and so forth. Not to mention the general lack of content such as a proper BTB playlist, poorly-implemented join-in-progress, and so forth. They did improve oddball, so that's something.
I listened to the Halo 4 soundtrack and 117 is easily the best song there. Amusingly, it's the only song not composed by Neil Davidge.
This Zero Punctuation is pretty good. I particularly like his remark about how the Forerunner architecture is too clean, unreal, and boring.
http://www.escapistmagazine.com/vide...on/6542-Halo-4
Last edited by Amit; November 28th, 2012 at 02:13 PM.
Well, I needed some form of a segway to make "Buck is Chief" work. That was the best I could think of in the two seconds I decided to make the post.
Another thing. I found the BEST puddle of water in the entire campaign. In the second mission, just after you get the warthog, start driving towards the debris tube leading you into the caves. Don't enter. Rather, towards the rock wall (the one you would be facing when you are driving) between sections of debris is a murky pool of water. It has low tesselation and high wave height. Throw a grenade in for starters. You'll see the best splash ever. Next, drive your warthog into the puddle. Rather than forming splashes and waves like the other puddles of water in the level, this one will turn into a ridiculous mountian range reaching higher than the tires causing the waves. It's good for a few minutes of time wasting and about three seconds of lolz.
Spartan IV's are just marines with bull semen injected into their spines and hands-free bluetooth headsets implanted in their skulls. But I think that's kind of the point. The game fully acknowledges their inferiority and it's part of the story.
I do feel they left out the classic gametypes a bit too much. That I will agree. I haven't had time to tinker with anything else besides that and Singleplayer, so I'll reserve my opinion for then! Also, I think they did improve CTF a good bit, even if it isn't entirely classic. The Flagssassination animation is fantastic.
117 is great, but I wouldn't say it's single-handedly the best, mainly because I have been listening to the soundtrack for a week now. Davidge does a lot of cool stuff and the music is all really nice. 117 is great, as I said, but I think the others are great once you have listened to them more than once or twice. I really like To Galaxy, Revival, Arrival, and Haven is really emotional in context. Armour (a part of the bonus tracks) is also eerie in its own right and is the music that is from the most frustrating level in the game IMO.
This is also my favorite remix:
Of course, this is just my response to the music and game thus far. I'm glad we can both discuss our feelings on the game, especially since they are so different. Thanks for explaining.![]()
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