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Thread: HAC 2 Release

  1. #11
    Senior Member Btcc22's Avatar
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    Re: HAC 2 Release

    Ah, yeah. I've considered that because I was quite fond of GameSpy Arcade's (yes yes, I used that for a while when the game was new) auto-join feature.

    Also, STL worked fine with it last I checked, although there's an FoV key binding clash by default. No big deal though.
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  2. #12

    Re: HAC 2 Release

    Wow, this sounds amazing. I wish something like this had appeared years ago. Combined with the new anti-leading mod I've been hearing about, this is making me actually want to play Halo again.

    I have a question though. Since we can't use this together with OS, does this mod include the widescreen HUD scaling fix from OS?

    As far as features, like Limited said an Auto-join would be nice, as well as fully integrated third person mode in the same manner as Bitter Banana's old third person with fixed camera. I don't think I've seen anyone else actually pull that off.

    Anyway, sounds like you put a lot of work into this, I can't wait to try it when I get home.
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  3. #13
    Senior Member Btcc22's Avatar
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    Re: HAC 2 Release

    Quote Originally Posted by Pooky View Post
    does this mod include the widescreen HUD scaling fix from OS?
    Nah, afraid not; I'd prefer to make OS and HAC play nicely than to pinch their code. Not that it's about my personal preferences but I prefer a stretched UI than to have it bunched up in the middle anyhow (pretty bad with 2560 horizontal res).
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  4. #14
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    Re: HAC 2 Release

    Quote Originally Posted by Limited View Post
    You also might as well go the fullmonty and add in third person and sight jacking capabilities.
    If you need sigscans for the 3rd person fov I have all of those and the sj aswell so it'd work with all versions of HCE&HPC I was thinking about making a universal SJ/flycam anyway. Here is a Universal SJ Cloud made it for 1.09 hce and asked me to port it to HPC so I ended up adding a sigscanner so it works for all versions. for cloud's sake I protected the app, but if you want aob scans for either of the above just ask me UniversalSightJacker.zip
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  5. #15

    Re: HAC 2 Release

    Quote Originally Posted by Btcc22 View Post
    Nah, afraid not; I'd prefer to make OS and HAC play nicely than to pinch their code. Not that it's about my personal preferences but I prefer a stretched UI than to have it bunched up in the middle anyhow (pretty bad with 2560 horizontal res).
    It's mainly the stretched reticle that gets annoying. That said though, why not go to the other extreme and have the HUD elements spread apart like they should be, instead of bunched up in the middle?
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  6. #16

    Re: HAC 2 Release

    AFAIK, modifying the locations of the GUI elements is a bitch. From the limited experience I had with HMT, recalculating the locations shouldn't be too hard - but there are tons of elements to be repositioned.
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  7. #17
    Senior Member Btcc22's Avatar
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    Re: HAC 2 Release

    Quote Originally Posted by Pooky View Post
    It's mainly the stretched reticle that gets annoying. That said though, why not go to the other extreme and have the HUD elements spread apart like they should be, instead of bunched up in the middle?
    I'll look into this.
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  8. #18
    Senior Member Btcc22's Avatar
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    Re: HAC 2 Release

    Just a note to say that bookmarks can be deleted by pressing delete and the corresponding number. Editing the original post breaks the formatting and I don't want to fix it for the umpteenth time.
    Last edited by Btcc22; December 28th, 2012 at 04:07 PM. Reason: Deleting stuff by holding shift down was a stupid idea and I feel bad for having it.
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  9. #19
    chilango Con's Avatar
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    Re: HAC 2 Release

    This is really nice work. I'm looking forward to seeing this playing nicely with open sauce.
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  10. #20

    Re: HAC 2 Release

    Oh man, map downloading. I've been waiting for that forevverrr. If only I still played

    also +1 for ambush....cough...
    Last edited by PenGuin1362; December 29th, 2012 at 01:30 AM.
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