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Thread: HAC 2 Release

  1. #31
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    Re: HAC 2 Release

    Quote Originally Posted by Lateksi View Post
    I feel stupid now. Yeah, everything works fine now.

    Bug: I get a distorted, low-res, pixelated screen (except the HUD elements) when I'm in a gunner seat of a warthog.
    same but it only seems to be rocket warthog not regular warthog
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  2. #32
    Senior Member Btcc22's Avatar
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    Re: HAC 2 Release

    Quote Originally Posted by MapleLeaf View Post
    The map caching is great, but it does open some doors for people to cheat. when you add the anti cheat part you should have it get a new checksum of the map before connection online to avoid people using bluewalls/other mods this happens because after you start halo with your original it just uses that checksum for that map from now on so you can mod the map without worrying about the checksum.
    Yeah, it's a slightly ironic feature but the anticheat does take care of that. It's always been possible to do this, even with CE, it's just that the map caching makes it easier by placing the checksums in an easy to find file.

    Quote Originally Posted by mywarthog View Post
    Great mod.
    After playing around with it a bit, I thought of a couple cool ideas relating to the bookmarks:
    - Unless I'm reading the instructions wrong, as of this post, it would only support up to twenty server bookmarks. What about using pages (Backwards with < and Forwards with >), and depending on which page you're on, the number selects the corresponding favorite to that page?
    You can add more than twenty but viewing them all before they disappear is tricky and you won't be able to join those above 20. Fixing both issues is easy enough but I don't think using console text is an optimal solution. I wanted to move to an overlay at some point in the near future.

    Good idea though but I don't think I'd do it until I had an overlay in place just because it runs the risk of confusing users further by adding more key shortcuts. Speaking of key shortcuts, it'll be possible to update them to your liking soon enough.
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  3. #33
    Senior Member Btcc22's Avatar
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    Re: HAC 2 Release

    Quote Originally Posted by sanni View Post
    HAC2 changes the sizes of the team indicator as seen in this picture:



    Yes it's only a minor bug but it sure looks different ;D
    Looked into this and I believe it's caused by the field of view difference; Halo doesn't scale the markers properly and you can tell the field of view is slightly wider in the HAC 2 picture. I tried the same thing with Sky's the Limit and got similar results.
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  4. #34
    Senior Member sanni's Avatar
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    Re: HAC 2 Release

    How do I set it to standard fov then? because I never changed anything xd
    Last edited by sanni; December 31st, 2012 at 08:19 AM.
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  5. #35
    Senior Member Btcc22's Avatar
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    Re: HAC 2 Release

    70 is the standard so you can either fiddle around with the mouse or use you can use the 'fov' console command (fov 70).

    Edit: I recreated your scene and you're right, it does appear to be HAC after all and your FoV is default in the second image, it's just the effect of the sniper bobbing up and down. I looked at the walls the first time and presumed it was default but noticed the sniper positioning and came to the wrong conclusion. The FoV does still impact the size but there's something else at play.
    Last edited by Btcc22; December 31st, 2012 at 08:54 AM.
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  6. #36

    Re: HAC 2 Release

    Oh, almost forgot. Reset FOV feature plz <3

    Or maybe some sort of feature where you can make your own FOV presets and quickly change to them.
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  7. #37
    Senior Member Btcc22's Avatar
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    Re: HAC 2 Release

    Quote Originally Posted by souless View Post
    Oh, almost forgot. Reset FOV feature plz <3
    You shall receive.

    Anyway, turns out that the indicator/marker size is tied to the draw distance. Make any sense? No, not really. Just set it back to the default by typing 'draw 1024' and they'll go back to their normal size. I'll add a fix that reverts the draw distance to the default on maps where the increase isn't needed.
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  8. #38
    Senior Member Btcc22's Avatar
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    Re: HAC 2 Release

    Patch released.

    Changes:
    • Fixed resolution problem when getting in the rocket 'hog gunner seat and using some custom weapons/vehicles. Affected CE only.
    • Fixed issues with joining bookmarked/favourited servers on HPC.
    • Fixed an issue where you could get stuck on the 'negotiating connection to server' screen under certain conditions.
    • Fixed a crash on HPC caused by attempting to enable devmode.
    • Fixed team indicator size. This was caused by the increased draw distance so it's now set to default except on maps that benefit from having it increased. You can override this by using the 'draw' console command (default is 1024). I'll try and add some scaling logic in the future.
    • Fixed a crash some users experienced when attempting to alt+tab/minimise the game.
    • Fixed an issue where connecting to a passworded server after downloading a map would give you an incorrect password error under certain conditions.

    Your client will auto-update next time you start it.

    I'll post the changes somewhere central starting with the next update (which should include a new feature).
    Last edited by Btcc22; January 1st, 2013 at 05:28 AM.
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  9. #39
    Senior Member sanni's Avatar
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    Re: HAC 2 Release

    Can you please make the F5 menu display a little longer? I'm too slow to read everything xD
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  10. #40
    Senior Member Btcc22's Avatar
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    Re: HAC 2 Release

    Yeah, I've found that to be a problem myself. I usually hit tilde (console key) so I can see it for a bit longer. I'll change how long it displays for in the next update.
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