Yeah, it's a slightly ironic feature but the anticheat does take care of that. It's always been possible to do this, even with CE, it's just that the map caching makes it easier by placing the checksums in an easy to find file.
You can add more than twenty but viewing them all before they disappear is tricky and you won't be able to join those above 20. Fixing both issues is easy enough but I don't think using console text is an optimal solution. I wanted to move to an overlay at some point in the near future.
Good idea though but I don't think I'd do it until I had an overlay in place just because it runs the risk of confusing users further by adding more key shortcuts. Speaking of key shortcuts, it'll be possible to update them to your liking soon enough.
70 is the standard so you can either fiddle around with the mouse or use you can use the 'fov' console command (fov 70).
Edit: I recreated your scene and you're right, it does appear to be HAC after all and your FoV is default in the second image, it's just the effect of the sniper bobbing up and down. I looked at the walls the first time and presumed it was default but noticed the sniper positioning and came to the wrong conclusion. The FoV does still impact the size but there's something else at play.
Last edited by Btcc22; December 31st, 2012 at 08:54 AM.
You shall receive.
Anyway, turns out that the indicator/marker size is tied to the draw distance. Make any sense? No, not really. Just set it back to the default by typing 'draw 1024' and they'll go back to their normal size. I'll add a fix that reverts the draw distance to the default on maps where the increase isn't needed.![]()
Patch released.
Changes:
- Fixed resolution problem when getting in the rocket 'hog gunner seat and using some custom weapons/vehicles. Affected CE only.
- Fixed issues with joining bookmarked/favourited servers on HPC.
- Fixed an issue where you could get stuck on the 'negotiating connection to server' screen under certain conditions.
- Fixed a crash on HPC caused by attempting to enable devmode.
- Fixed team indicator size. This was caused by the increased draw distance so it's now set to default except on maps that benefit from having it increased. You can override this by using the 'draw' console command (default is 1024). I'll try and add some scaling logic in the future.
- Fixed a crash some users experienced when attempting to alt+tab/minimise the game.
- Fixed an issue where connecting to a passworded server after downloading a map would give you an incorrect password error under certain conditions.
Your client will auto-update next time you start it.
I'll post the changes somewhere central starting with the next update (which should include a new feature).
Last edited by Btcc22; January 1st, 2013 at 05:28 AM.
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