Page 1 of 2 1 2 LastLast
Results 1 to 10 of 17

Thread: BluBlaze Conversion Mappack V1: Taking Requests

  1. #1

    BluBlaze Conversion Mappack V1: Taking Requests

    Okay, I know a lot of people on here and other Halo CE forums post a lot of WIP project stuff and take a pretty long time to release anything, but what I have here to present to you will be somewhat different, as you'll be able to see in the video I have attached, I have 2 maps already converted to Xbox format for my new (and first) Xbox conversion mappack. A while back I noticed a post on here that someone here at Modacity released a beta version of Arsenic (the Halo CE to Xbox conversion tool), Moses had edited Arsenic 1.0.x.x so that it bypassed the update procedures so that it could be actually used. Well, seeing this got me interested in Arsenic and Xbox maps again, as I had recently got a new Xbox and TSOP flashed it, after adding a 160GB HDD. So, I looked through my old storage drive and noticed I had a significantly newer version of Arsenic, and started playing around with it, this is when I decided to get back into Xbox modding a bit and so I put it up for download for anyone else who was interested, since all links were dead, and Arsenic 2.0.0.9 (the version I had) was no where to be found. This is how I ended up where I am now! Requesting anyone who is interested to suggest maps for conversion. What you'll see below is exactly what I have as of now (to go into my mappack). None of these maps are mine, credit goes to their creators, but I've worked for weeks converting and perfecting tags to the Xbox format to be able to get more out of these maps.

    I also have created a custom UI (User Interface) for the Xbox version of Halo just for my mappack and I may make more, if anyone is interested I will probably be making a tutorial on how to make a UI file for the Xbox version of Halo step by step as no one else has really managed to do it from what I have saw. Nothing in the video you see is final (except for the maps I have shown you). The user interface will be edited with the appropriate map names and pictures corresponding to those maps.

    So, what I want from you is to suggest maps to go into my mappack, and if I don't get any feedback, well, the maps I pick will be at random, just selecting the ones that play well and seem interesting. I'm not joking around, none of this is fake and I really want to get something out over the summer while I am not terribly busy. To make sure you know what I am showing is real, I showed my dashboard, and played in split-screen mode (what more proof would you need? lol).

    If this is a success and a lot of people are interested in my mappack then I may release an AI mappack also. But keep in mind, the Xbox can't handle as much as the PC version of Halo, and there is no Open Sauce for Xbox, so don't ask. One thing the Xbox version of Halo has an upper-hand in is it's netcode... I have no idea why, but it is far better (but not by too much) than the PC version, which means multiplayer AI maps sync way better than on PC. So maps like the_floods_part_2 http://hce.halomaps.org/index.cfm?fid=3106 (a favorite of mine) would work way better... meaning no invisible enemies shooting at you because they didn't sync properly. Though sadly this specific map is protected and I can't edit it the way I need to get it in-game. But any maps like this you can also suggest though they won't appear in this mappack. There is no ETA as to when I will be done, just know it won't take longer than 4-5 months if that.

    The maps you see in the video are Portent, and a Sandtrap varient I believe was called Snowtrap, (because of the snow, yeah, I know, confused me too). I can post a link if you need me to. The custom UI you see is pretty simple, just a fly around of Blood Gulch.

    Reply With Quote

  2. #2
    +rep to cure coronavirus n00b1n8R's Avatar
    Join Date
    Oct 2006
    Location
    Australia
    Posts
    13,213

    Re: BluBlaze Conversion Mappack V1: Taking Requests

    This looks nothing like blazblue
    Reply With Quote

  3. #3
    Senior Member Btcc22's Avatar
    Join Date
    Sep 2012
    Posts
    565

    Re: BluBlaze Conversion Mappack V1: Taking Requests

    Quote Originally Posted by Blumoon94 View Post
    One thing the Xbox version of Halo has an upper-hand in is it's netcode... I have no idea why, but it is far better (but not by too much) than the PC version, which means multiplayer AI maps sync way better than on PC
    Because it's lockstep; they could afford to do this under the assumption that it was only going to be played over a LAN, meaning great bandwidth and almost zero latency.

    Each client is updated and only once all of the clients are on the same page as the host can the simulation move forward a frame. Because every client is simulating the exact same thing rather than an approximation as it is on the PC, the A.I. is more likely to behave in the same way across all of the clients. I don't know if Halo 1's A.I. is completely deterministic though; not my area.

    Also, what's wrong with the sky on Portent? Also #2, recommending Precipice and Revelations. Since nobody is going to have matches on the maps, you may as well convert the pretty ones.
    Last edited by Btcc22; May 13th, 2013 at 08:53 AM.
    Reply With Quote

  4. #4

    Re: BluBlaze Conversion Mappack V1: Taking Requests

    Often when converting maps to Xbox format, you will run into MANY errors, one of the most common errors which is pretty simple to solve is that Xbox Halo does not like custom skies. So I swapped Portent's sky with the bloodgulch sky. If you think there is a better sky from a stock map that would be more suited, tell me and I may change it.
    Reply With Quote

  5. #5
    Senior Member Btcc22's Avatar
    Join Date
    Sep 2012
    Posts
    565

    Re: BluBlaze Conversion Mappack V1: Taking Requests

    Quote Originally Posted by Blumoon94 View Post
    If you think there is a better sky from a stock map that would be more suited, tell me and I may change it.
    Probably Derelict (Portent isn't on Halo anyway, so no problem) followed by Sidewinder.
    Last edited by Btcc22; May 13th, 2013 at 11:57 AM.
    Reply With Quote

  6. #6

    Re: BluBlaze Conversion Mappack V1: Taking Requests

    There's also the space sky file used for the User Interface, which is just stars overlooking the planet Threshold I believe, if that would be better.
    Reply With Quote

  7. #7
    Senior Member Btcc22's Avatar
    Join Date
    Sep 2012
    Posts
    565

    Re: BluBlaze Conversion Mappack V1: Taking Requests

    Quite possibly, although I thought that was the same sky as Derelict/Boarding Action.
    Reply With Quote

  8. #8

    Re: BluBlaze Conversion Mappack V1: Taking Requests

    It may be, but they're split up between the maps I think with their own names sometimes, so I wouldn't really know for sure. lol. But you're probably right.
    Reply With Quote

  9. #9

    Re: BluBlaze Conversion Mappack V1: Taking Requests

    Revelations just refused to convert, and Precipice is protected, so those are probably not going to happen.
    Reply With Quote

  10. #10
    Movie Maker Siliconmaster's Avatar
    Join Date
    Sep 2006
    Location
    NJ (College)
    Posts
    2,192

    Re: BluBlaze Conversion Mappack V1: Taking Requests

    Hrm, I forgot I protected that map. I'll see if I have an unprotected version floating around, sorry about that.

    Edit: Hrm, looks like I'm missing a few tags now, ah well. I have the bsp and scenario backed up for posterity just in case.
    Last edited by Siliconmaster; May 14th, 2013 at 08:34 PM.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 5 users browsing this thread. (0 members and 5 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •