
Originally Posted by
Zeph
Well, it really all depends on how that extra 32MB is used. The 10MB on the 360 allowed it to do a lot, including free AA.
Considering they're both x86-64 I think this will be less of a thing. Consoles for today's games are the LCD, but that entails using a lower level on the LOD tree and a mip one tick down. The current generation of console doesn't rely on compute, whereas this one will. Developers won't underperform on the PS4 when it's a 50% difference in terms of cores.
Power states.
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