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  1. #11
    Senior Member Btcc22's Avatar
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    Re: Xbox One

    Quote Originally Posted by Kornman00 View Post
    While x86-64 makes it possible to run 32-bit stuff without actual emulation, it doesn't mean it's a freebee to implement into the OS.
    Even though every 64-bit Windows can run 32-bit code just fine. What's not free about it if the support is already there?

    I can't see getting games that target Direct3D 8 running to be much of a problem either. Last I checked, I can still run them just fine.

    Quote Originally Posted by Kornman00 View Post
    Besides the software emulation needed, they would also have to emulate the hardware, and in the case of game discs, would have to support some of that hardware.
    What extra hardware would they need to handle Xbox discs? I can't think of anything.

    I'm going to take a guess and say that it's not technical barriers preventing them from providing compatibility but more because they assume nobody cares about decade old games.
    Last edited by Btcc22; May 22nd, 2013 at 09:16 PM.
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