Even though every 64-bit Windows can run 32-bit code just fine. What's not free about it if the support is already there?
I can't see getting games that target Direct3D 8 running to be much of a problem either. Last I checked, I can still run them just fine.
What extra hardware would they need to handle Xbox discs? I can't think of anything.
I'm going to take a guess and say that it's not technical barriers preventing them from providing compatibility but more because they assume nobody cares about decade old games.







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