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Thread: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

  1. #3661
    [as seen on adultswim] CabooseJr's Avatar
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    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

    Yes that time works very well for me. I do hope there's a lot more people that turn up for this playtest. It's not fun just having footage of Korn raging at bad maps.
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  2. #3662
    Kid in the Hall Kornman00's Avatar
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    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

    Bad maps and the fucking british
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  3. #3663
    Movie Maker Siliconmaster's Avatar
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    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

    Aw, I could do it today, tomorrow I'm busy.
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  4. #3664
    [as seen on adultswim] CabooseJr's Avatar
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    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

    Quote Originally Posted by Kornman00 View Post
    Bad maps and the fucking british
    Not my fault he was on my team.
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  5. #3665
    Kid in the Hall Kornman00's Avatar
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    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

    Yes it was. It was all your fault. England is all your fault. I hope you're happy.
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  6. #3666
    [as seen on adultswim] CabooseJr's Avatar
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    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP


    Let's just blame the Brit we already deal with.
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  7. #3667
    Kid in the Hall Kornman00's Avatar
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    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

    Reminder, testing is in about 45mins

    So far I have RSVP's/maybes from
    Caboose
    ShadowSputnik
    Masterz
    Limited
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  8. #3668
    A V A L O N TeeKup's Avatar
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    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

    I had to work ;-;
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  9. #3669
    [as seen on adultswim] CabooseJr's Avatar
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    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

    When's the next time we gonna test out some gametypes?
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    Kid in the Hall Kornman00's Avatar
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    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

    I'm not working on any new game types. I'm back in a strictly-coding phase.

    Halomods CTF

    This variant of CTF re-enables the 'Sides' option from previous games, giving you the ability to not only play standard 'multi' flag, but also One-Flag and Neutral Flag.

    On top of this, there is support for all eight teams. However, it requires the map to also have such support for the CTF objects.

    Two other new variant options include:
    Flag Pickup Radius: Select how narrow or wide the automatic pickup radius is for enemies of the flag.

    Capture Bro Radius: It's good to play together. So when you see your buddy carrying the flag, it may be worth while to stick close to him. Within this radius, "Capture Bro Traits" (see below) will be applied. The default radius is twice that of Flag Pickup Radius

    Three new player traits have been added, although one isn't tweakable using the standard game (engine only exposes the first four variant player traits, even though the variants support up to 16):
    "Aggro" Traits: In all game modes, when a team's flag is away, these traits will then be applied to players on that team. The only change I made with this trait is applying the 'flood' visual effect, to give a "seeing red" sense.

    Capture Bro Traits: Players within the Capture Bro radius gain these traits. The only change I made with this trait is applying the 'damage boost' visual effect, to give a clear indication of who may be sporting extra traits. A better option may have been to just have Waypoints visible to all, so as to not confuse actual damage boosted players within the Capture Bro radius.

    Offense/Defense Traits: These only apply in One-Flag (the original Assault). Offensive teams get Offense traits. The team on Defense gains the defense traits (this is the trait that can't be edited ingame).

    I was wanting to add a few more definable options and tweaks (eg, an object filter which would delete certain objects when not playing One Flag), but people have been really asking for neutral flag lately so I figure I would release what has been at least tested.

    Ending notes:

    • The newly added traits don't change anything except where noted. So you can play this CTF variant like 'normal' without having to perform much cleanup. All the traits should be setup to where they will stack, unlike some other traits in other variants. So in One-Flag, the Defensive team could gain both Defense Traits and Aggro Traits. Likewise, Offensive team players within the Capture Bro radius could have both the Offense and Capture Bro Traits. I figured this would give better 'custom' gameplay.
    • There can be multiple offensive teams in One-Flag. If there's enough rounds as teams, each team should get a chance to play defense.
    • I tried to keep as many options as I could localized to other languages using what the game and other variants have used.
    • While you can't edit Defense Traits ingame, you could use something like Horizon (a game save editor) to tweak it. Its Halo4 and Reach game type editors are free to use without a subscription.
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