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Thread: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

  1. #131

    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Quote Originally Posted by Not Inferno View Post
    [/COLOR]No but it will have next gen fish AI.



    Link to news article about it?

    .NET is awful.
    Dog or no deal.
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  2. #132
    Kid in the Hall Kornman00's Avatar
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    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Quote Originally Posted by Not Inferno View Post
    Link to news article about it?

    .NET is awful.
    1. See Patrick's post

    2. Says the user of an antiquated\baby language which doesn't support actually useful things like operator overloading, value types, unsigned types, unified type system, generics past-compile time, etc.
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  3. #133

    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Quote Originally Posted by Kornman00 View Post
    1. See Patrick's post

    2. Says the user of an antiquated\baby language which doesn't support actually useful things like operator overloading, value types, unsigned types, unified type system, generics past-compile time, etc.
    .Net is awful. The only reason I need to justify that.
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  4. #134

    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

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  5. #135

    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Why would I bother compiling separate versions with mono when I could just use C++? The reason for java is it's natively cross-platform. If I was going to have portable cross platform I'd use C++.

    The day .NET becomes cross platform natively is the day it's worth using. IMO

    And fanboy? Who started the WAR ON JAVA in this thread? FFS it's about the engine development. The fanboys attacked me.
    This site needs mods who don't derail threads.
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  6. #136
    The Silent Photographer Zeph's Avatar
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    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    we're not really starting a war on java.
    everyone knows it's shit.
    we're just warring on your stupid idea to use shit.
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  7. #137

    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    You guys are bloody idiots. What does it matter he's using Java? The fact that he's built a custom engine using it is impressive, the fact he's tailoring it to Halo CE is one worth being thankful for, and it's also more than Kornmann has ever done in terms of Halo CE. Open Sauce? Yea, go ahead and build a "tool" that is makes certain maps exclusive to those who have OS. This is a custom built, extremely simple engine to use as far as we can tell from the information we've been given.

    In short, you guys are bitching about Inferno using Java to make a custom engine that we can put CE content into, yet you aren't thanking him for the enormous effort he's gone to, to bring this to us. I'm indifferent when it comes to using Java and .net, but when you guys just hate on a person because he's using a language that you don't like, that's just wrong. To be honest, if you pulled your thumbs out of your asses and actually help Inferno out, you'd probably find that this is far more advanced than OpenSauce and is worth working on.

    Seriously, grow the hell up.

    -Hiralis
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  8. #138

    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Why would I bother compiling separate versions with mono when I could just use C++?

    Where did you read that ? Did you make it up so Java seems better ? Don't make assumptions just because it has the letter "C" in the name. You can compile your C# program on windows using visual studio and it'll work natively on linux using mono.
    If you were to compile on linux using mono you'd probably just need to download mono on your windows machine which is no different than what you have to do with Java.

    The reason for java is it's natively cross-platform.
    That's a terrible reason to use a language. Maybe you should invest some of your time and research other languages. Scala for example can compile byte code compatible with the JVM so you get the cross platform you are looking for while having access to some more features (ie operator overloading).

    The day .NET becomes cross platform natively is the day it's worth using. IMO

    That's a bit ironic you are calling Java "natively" cross platform as all the JVM's need to be compiled for each independent platform that they support. This is no different than what Mono is doing.

    And fanboy? Who started the WAR ON JAVA in this thread? FFS it's about the engine development. The fanboys attacked me.

    As Java has many limitations and is only really good for teaching purposes. There isn't anything fanboy about it. It's a conclusion made by examining the language in comparison to others.
    Last edited by Skyline; June 30th, 2013 at 09:02 PM.
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  9. #139
    Tick Gate 2014 Donut's Avatar
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    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    C# isn't natively cross-platform but somebody on this site showed me an easy 3rd party way to fix that.
    fake E: I'm dumb, skyline just posted it.
    real E: also I thought we were just teasing him about java. I didn't think anyone was actually upset.
    Quote Originally Posted by Kornman00 View Post
    And is Win8 only (MS just bought Oracle friday, and thus Java, and is now making Java Win8 only as a means to kill it off, ensuring .NET reigns supreme, cause it already does)
    Where did you hear Java was going to be Win8 only?
    Last edited by Donut; June 30th, 2013 at 09:13 PM.
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  10. #140

    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Quote Originally Posted by Skyline View Post

    Where did you read that ? Did you make it up so Java seems better ? Don't make assumptions just because it has the letter "C" in the name. You can compile your C# program on windows using visual studio and it'll work natively on linux using mono.
    If you were to compile on linux using mono you'd probably just need to download mono on your windows machine which is no different than what you have to do with Java.

    With the system Flibit set up with LWJGL I just ant the workspace and it builds mac/lin/win.

    As for the rest. This sums things up to some degree.
    [
    QUOTE=SKYPE]
    [6:56:35 PM] Ethan Lee: i think he works in C#?
    [6:56:38 PM] Broseph Stalin: probably
    [6:56:45 PM] Ethan Lee: i thought opensauce was partially .NET-dependent
    [6:57:02 PM] Ethan Lee: unless he pinvokes every dynamic operation...
    [7:07:17 PM] Ethan Lee: btw, C# assemblies are indeed cross-platform
    [7:07:37 PM] Ethan Lee: the whole point of MG-SDL2 was to use a single monogame output assembly on three separate platforms
    [7:11:44 PM] Ethan Lee: (it's still a language that tries to pick a fight with literally every language regardless of target market, but you can get a single output running everywhere)
    [8:03:37 PM] Broseph Stalin: i thought you had to fix the everythign with each port
    [8:03:48 PM] Broseph Stalin: at least you make it sound like that haha
    [8:04:33 PM] Ethan Lee: Used to be the case, mg-sdl2 fixed that
    [8:04:43 PM] Broseph Stalin: how recent?
    [8:04:53 PM] Broseph Stalin: because i started about 2+ years ago
    [8:05:10 PM] Ethan Lee: Before Capsized shipped in HIB8
    [8:05:19 PM] Broseph Stalin: haha
    [8:05:24 PM] Broseph Stalin: yeah that's a while ago
    [8:05:33 PM] Broseph Stalin: was monogame even really a thing in 2009?
    [8:05:39 PM] Broseph Stalin: 2010*
    [8:05:58 PM] Ethan Lee: But that portability issue was monogame's fault, not c#
    [8:07:14 PM] Ethan Lee: I think back then it was xnatouch
    [8:07:31 PM] Ethan Lee: But tao existed back then
    [8:08:45 PM] Ethan Lee: XNA's a different thing though, Tao and SDL2# (the latter i made) are closer to lwjgl
    [8:11:14 PM] Broseph Stalin: right
    [8:11:29 PM] Broseph Stalin: im just annoyed
    [8:11:37 PM] Broseph Stalin: with all this shit that's unrelated
    [8:11:45 PM] Broseph Stalin: i can't port the engine at this stage
    [8:11:52 PM] Broseph Stalin: i couldn't have done it 12 months ago haha
    [8:12:08 PM] Ethan Lee: Like i said, if they have a problem, surely they are willing to fix it
    [8:12:22 PM] Broseph Stalin: next engine will be in c++
    [8:12:33 PM] Broseph Stalin: would love to work with a lower level next time
    [8:12:37 PM] Broseph Stalin: make that shit super optimized
    [/QUOTE]

    If I was as experienced in programming when I started as I am now I would have chosen C++.

    Now back on topic...
    Last edited by Not Inferno; June 30th, 2013 at 09:20 PM.
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