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Thread: The UNSC field manual to CMT SPv2

  1. #101
    MAW~ Spart ImSpartacus's Avatar
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    Re: The UNSC field manual to CMT SPv2

    Quote Originally Posted by .:}_50Çã{_|neاâ€*yles<â„¢>:. View Post

    Also, the SMG needs to be balanced. You can kill an elite in like 1/5 second with it.
    Yeah, when u were right up his ass u could, and that's the point. the smg is fine.

    the br nade ammo and strengh was fixed though i believe, not sure.

  2. #102

    Re: The UNSC field manual to CMT SPv2

    Quote Originally Posted by .:}_50&#199;&#227;{_|ne&#216;&#167;†yles<™>:. View Post
    I was talking about SP. In SP1, you could practically beat the entire mission with the BR grenade launcher.


    Also, the SMG needs to be balanced. You can kill an elite in like 1/5 second with it.

    I hope that's not possible on Legendary...Legendary should be impossible...y'know? that cheat for Alldev "cheat_game_difficulty_impossible" I think that was the code...anyway, The difficulty levels of gameplay should counteract with the enemies health and damage affect towards MC. Therefore, making campaign harder. I've been looking for a challenge =/

    Is this already made possible?

    your first campaign was alright compared to what we'll be facing in this next campaign version, and I hope these difficulties will pose to me and some others as an enhanced challenge. Looking forward to it.
    Last edited by AAA; May 17th, 2007 at 04:21 PM.

  3. #103
    A V A L O N TeeKup's Avatar
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    Re: The UNSC field manual to CMT SPv2

    That spartan concept that dano posted looks like something from PlanetSide lol.

  4. #104

    Re: The UNSC field manual to CMT SPv2

    Yeah, when u were right up his ass u could, and that's the point. the smg is fine.
    What the crap do you mean by "right up his ass?"

    The SMG isn't fine. It renders every single enemy trivial. Accordingly, it also renderes the AR useless. There's no situation in which the AR would be preferable to the SMG.

    Part of the process of balancing is giving each weapon pros and cons. The rate of fire is way too high. You can mow down everyhting like your god.

  5. #105
    A V A L O N TeeKup's Avatar
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    Re: The UNSC field manual to CMT SPv2

    Quote Originally Posted by .:}_50&#199;&#227;{_|ne&#216;&#167;†yles<™>:. View Post
    The SMG isn't fine. It renders every single enemy trivial. Accordingly, it also renderes the AR useless. There's no situation in which the AR would be preferable to the SMG.
    I apologize for sounding like as asshole, but all I sensed in that paragraph was stupidity.

    The SMG is a short ranged weapon, its power lies in its sheer amount of bullets. The AR uses stronger bullets while retaining a medium to medium-longe range. Most players in the CE community will likely play on heroic or legendary in the CMT campaign; meaning the players will want to stay at a distance. As far as I see it, the SMG is whats useless here.

  6. #106

    Re: The UNSC field manual to CMT SPv2

    Quote Originally Posted by =EP_T33KUP View Post
    I apologize for sounding like as asshole, but all I sensed in that paragraph was stupidity.

    The SMG is a short ranged weapon, its power lies in its sheer amount of bullets. The AR uses stronger bullets while retaining a medium to medium-longe range. Most players in the CE community will likely play on heroic or legendary in the CMT campaign; meaning the players will want to stay at a distance. As far as I see it, the SMG is whats useless here.
    I agree, I do actually prefer the Assault Rifle over the SMG. only because of it's range capabilities, and for my name, that should show why. *cough*, Snyper. COUGH*


    SMG does not suck, I find it quite useful in MANY situations, as a default weapon, I have to find good use for it and it has, it hasn't worked all the time, but it does sometimes...The SMG is the way it should be.

    CMT couldn't have done better on an SMG such as the one we currently use. So stop smack talkin' it, we understand you're not used to weapon statistics such as the SMG's. But, that's what the gun was made for....to help you win, now if you don't want to kill an elite or anyone with it, I suggest you go somewhere else, cause CMT makes weapons that are USEFUL to kick the shit out of an enemy, or betraying allies (=P). The SMG and, in its own way, the Assault Rifle just so happen to be those weapons....leave this at that unless you have something that will counter this post, and lets focus on something else here.

  7. #107

    Re: The UNSC field manual to CMT SPv2

    Quote Originally Posted by =EP_T33KUP View Post
    As far as I see it, the SMG is whats useless here.
    Nuh uh, I used the SMG down to the last bullet every chance I got. Unless, ironically, it was against Flood. CMT's SMG just wasn't useful against the Flood.

  8. #108
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: The UNSC field manual to CMT SPv2

    I've always overlooked the SMG in multiplayer because i assumed it was as shit as h2.

    so after reading how effective i'd been meaning to give it a go the other day.

    i usually play snowgrove with AR and pistol or BRG.
    so i tried the SMG with the AR. it worked allright. good close to mid-long range effectivness. i just found that the SMG was all but useless except at point blank (not my style of play) and preferable with against no shields.

    in SP, the SMG was good for grunts and infectious and going toe to toe with elites. i'd be sad to see it go D:

  9. #109

    Re: The UNSC field manual to CMT SPv2

    Well, point blank is my style of play, so I find it usefull

  10. #110
    A V A L O N TeeKup's Avatar
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    Re: The UNSC field manual to CMT SPv2

    My plan is to keep my target at a distance no matter what. If he gets close he can taste my fist and a shotgun round to the face.

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