hello,
I noticed that when I change a players speed it slowly degenerates back to 1.0
(example) set players X speed to 1.4, a few seconds later 1.39...1.38.... after about 120 seconds the players speed stops at the normal 1.0
I cannont find the reason for this , i think that it could be a sapp problem.
Could any of these be possible with sapp? ive played in servers with these mods although clients need to have the modified map, client/serverside stuff
Using the default Halo Ce maps everyone has-
-Client use of the control key makes the player invisible while the key is held.
-Sniper riffles that shoot tank shells, other weapons/vehicles that shot various combonations of projectiles.
-Warthogs that have 2x top speed and 10x acceleration
Anytime I modify the bloodgulch map for Halo CE with HHT, HMT, exct... I change them with Halo Map Version Converter and make my modifacations. With the changes made I put the server up but others cant join unless they have the exact map with my modifacations.
ive played in servers where the client can has the unmoded bloodgulch and the 3 things i listed above work for them. Could anyone explain how? Or what programs are used?
Possible idea? Conquest GameType
A Slayer game where the game starts FFA or with 4 teams, example - red, blue, white, black or every slayer person has there color as there own team. When you kill a player that player joins your team, and color. The game ends when all players are on the same team, in a match of conquest.
needed stuff be like
Multiple players allowed as the same color at once
A way to stop players from killing gained teamates in a betray
No team switching or leaving the game and coming back to TS
4 team colors example, teams have differnt starting weapons, or advantages like camo, speed, hp, ammo and stuff
~That be sweet, Thx for the readnig, hope the speed glitch is fixed soon and that some of the ideas are possible![]()





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