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Thread: HAC 2 Release

  1. #171
    Senior Member stunt_man's Avatar
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    Re: HAC 2 Release

    Thanks for the quick reply.

    Also, I read hoboscience's post in the "Map List" replies on your page, and I too am wondering if future versions of a map could replace old versions? For example, if I release a beta this week, and the final next week, would I be able to get the beta removed?

    Just wondering, trying not to be pushy here lol

    EDIT: And is it still necessary to flush hac's cache when replacing a map file with a newer version that has the same name?
    Last edited by stunt_man; November 14th, 2013 at 09:31 AM.
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  2. #172
    Senior Member Btcc22's Avatar
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    Re: HAC 2 Release

    Quote Originally Posted by stunt_man View Post
    For example, if I release a beta this week, and the final next week, would I be able to get the beta removed?
    If you want, sure.

    Quote Originally Posted by stunt_man View Post
    And is it still necessary to flush hac's cache when replacing a map file with a newer version that has the same name?
    It is. I'd highly advise you to use a version number like Hoboscience has done with his map, though.
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  3. #173
    Senior Member stunt_man's Avatar
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    Re: HAC 2 Release

    Cool. You're doing some great work for the CE community

    I'm guessing you check halomaps.org for new releases?
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  4. #174
    Senior Member Btcc22's Avatar
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    Re: HAC 2 Release

    Occasionally but I have a log of maps that people have attempted to download ingame that aren't available on the system. I go through it every couple of weeks and track as many of them down as I can.
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  5. #175
    Senior Member Btcc22's Avatar
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    Re: HAC 2 Release

    A new update, at long last.

    Widescreen HUD Fix:
    Rather than stretching, the game's HUD will now automatically resize to the correct proportions for your resolution's aspect ratio (e.g. 1920x1080, 16:9).
    This feature is enabled by default but can be disabled with the console command 'hac_widescreen 0'.




    Custom HUD Colours:
    Pressing F9 will allow you to set custom colours for the HUD. Shift + F9 will reset the colours to their default values.When you press F9, you will be given instructions for adjusting the reticle colours, primary element colours, secondary element colours and tertiary element colours.

    • Reticle colours - Self-explanatory
    • Primary colours - Includes most of the UI such as your shield, health and ammo (the blue elements).
    • Secondary colours - Includes the depleted ammo/grenade indicators.
    • Tertiary colours - Includes flashing ammo/grenade/shield warnings.

    The easiest way to figure it out is to play around with the values a bit and see what they affect.
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  6. #176
    Senior Member stunt_man's Avatar
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    Re: HAC 2 Release

    Amazing.
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  7. #177

    Re: HAC 2 Release

    To get Halo to run at 1920x1080 do you have to manually set in the target?
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  8. #178
    Senior Member Btcc22's Avatar
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    Re: HAC 2 Release

    Yeah.

    For now.
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  9. #179
    Senior Member stunt_man's Avatar
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    Re: HAC 2 Release

    What's the best way to contact you about bugs/feedback/suggestions? Right here? PM? Comments on http://blog.haloanticheat.com?

    It would be great if we could have support for multiple mapvotes.txt and be able to reference them via rcon.

    Also, I'm playing at 1920x1080 and the HUD scaling works, however it doesn't seem to scale correctly - reticles seem too squished (still much better than before). Is this because none of Halo's default resolutions are 16:9? And is there a workaround?
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  10. #180
    Senior Member Btcc22's Avatar
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    Re: HAC 2 Release

    Quote Originally Posted by stunt_man View Post
    What's the best way to contact you about bugs/feedback/suggestions? Right here? PM? Comments on http://blog.haloanticheat.com?

    It would be great if we could have support for multiple mapvotes.txt and be able to reference them via rcon.

    Also, I'm playing at 1920x1080 and the HUD scaling works, however it doesn't seem to scale correctly - reticles seem too squished (still much better than before). Is this because none of Halo's default resolutions are 16:9? And is there a workaround?
    I use Xfire (same name) if that's of any help.

    Could you take a screenshot of the squished reticles so I can investigate?
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