Very nice work. Although that is your collision, are you able to scale the modals via the code?
You have location and rotation values in the collision object, does that mean we can give it initial transformations?
In a tag there is an optional property called "scale". It will scale both the visual and collision models. There is also a (stubbed) method in the actors to do it from code, IE you could make a gun that shrinks things if you want.
The location and rotation values are offsets. So if you want to make a phallic collision model you would put 2 spheres at (1,0,0) and (-1,0,0) and then a capsule with a height of 4 at (0,0,2).![]()
Updated main post:
I've been busy because of Xmas but I had some time today to work on stuff. I ported all the new physics features to the server and got that all working and then I messed with inventories and items and stuff. Here's the vidya.
FUCK it's been a while. I've been working on a new portfolio and my youtube channel has taken off a bit so I've been focusing on that a little to much.
Here's a video I made for my portfolio pertaining to this project. I tried my best to sound professional heh.
I'll be getting back to work once I finish up the last few tidbits on my portfolio.
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks