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Thread: RIP Halo

  1. #51
    --- itszutak's Avatar
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    Re: RIP Halo

    Quote Originally Posted by nuttyyayap View Post
    Does this mean it's over for Open Sauce?
    This puts OS in a better position because now the focus is on singleplayer levels and OS really makes those better IMO

  2. #52
    Amit's Avatar
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    Re: RIP Halo

    That's assuming everyone doesn't just give up and stop playing Halo entirely. It'll become one of those relic games of the past that has singleplayer mods coming for it, but really, nobody will care all that much.

    Let's hope M$ aren't scumbags and tell us that they plan to keep the multiplayer up. EA came out yesterday and said that they would keep all BF servers running, so what is stopping a company like Microsoft from doing the same?

  3. #53
    Venez voir maman. Tnnaas's Avatar
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    Re: RIP Halo

    Quote Originally Posted by Amit View Post
    EA came out yesterday and said that they would keep all BF servers running, so what is stopping a company like Microsoft from doing the same?

  4. #54
    Entity Zero PlasbianX's Avatar
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    Re: RIP Halo

    Quote Originally Posted by NneYaTano View Post
    But it's EA. They have no effort.

  5. #55
    The Silent Photographer Zeph's Avatar
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    Re: RIP Halo

    Quote Originally Posted by NneYaTano View Post
    It's a numbers game. They tried to shut down H2V because GFWL was reporting only a handful of people playing. I know it's a very different set of people, but remember the push to get 10k people actively playing CE so it would get some more support? Yeah, we got 10k people and......

  6. #56
    Senior Member Btcc22's Avatar
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    Re: RIP Halo

    Quote Originally Posted by Zeph View Post
    Yeah, we got 10k people and......
    Oh, the number of promises and false hopes from Gearbox. Still waiting for the new netcode that Randy told us was in the works.

    At least they did one of the promised balance changes on CE by removing the Ghost firing player stun.

  7. #57
    Tick Gate 2014 Donut's Avatar
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    Re: RIP Halo

    I was talking to moses about that a couple days ago. He said they removed all the stun. As in, it's still there in the weapon tags, but nothing happens unless stun is enabled from the console.

  8. #58
    Senior Member Btcc22's Avatar
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    Re: RIP Halo

    May as well have deleted the Covie weapons (except FRG) at the same time.

  9. #59
    Kid in the Hall Kornman00's Avatar
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    Re: RIP Halo

    Are you talking about stun_enable? Because that's been in the engine since the Xbox and is always false (unless the player changes it). Looking at the code that references that global, there's nothing new that uses it in CE from H1X

  10. #60
    lol modacity Timo's Avatar
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    Re: RIP Halo

    Quote Originally Posted by Zeph View Post
    It's a numbers game. They tried to shut down H2V because GFWL was reporting only a handful of people playing. I know it's a very different set of people, but remember the push to get 10k people actively playing CE so it would get some more support? Yeah, we got 10k people and......
    Wasn't it 1000 players online at once? I can't remember what they promised to release if it happened though.

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