Hey guys, I've setup a CS style GUNGAME server:
http://www.halo-ce.com/forum/viewtopic.php?f=5&t=17
Let me know what you think!
Hey guys, I've setup a CS style GUNGAME server:
http://www.halo-ce.com/forum/viewtopic.php?f=5&t=17
Let me know what you think!
How is this even possible? lol
E: Just treid it out. Works as intended, I can't pick up anything on the map. Though there was noone on the server so I coudln't actually play
How does this work? Is it all scripted with one of the server apps? I've been out of the loop for a while.
Last edited by Rentafence; May 17th, 2014 at 03:58 PM.
Yeah it's all scripted using SAPP, and the weapons and power-ups on the map are intentionally disabled. Wouldn't be a very good gungame if you could just pickup whatever you wanted off the map haha.
I'm asking sehe to add a event_wdrop, similar to event_wpickup, once I have that I'll be able to force oddballs on you as quickly as you drop them. I'm not sure if this is a great solution though... Right now if you drop the oddball you're screwed because you can't pick anything up (including the oddball you just dropped). That means you're useless until you respawn again.
If I had event_wdel I could just give you another oddball if you were to drop the one you're given. However this would be an infinite thing so you could just constantly click to "fire", thus dropping the ball, and then be given a new ball.
I can imaging the thousands of skulls flying around the server already.
Best solution would be a command that prevents you from dropping the ball somehow.
Probably a script that SAPP runs since that's what the server app is. And the weapon sequence looks alright, but having a rocket launcher to get to the oddball is a bit easy, isn't it? Maybe switch the positions of the Frag Grenade and RL? I'm assuming unlimited grenades, so that means spam is possible, so it's not to hard to get kills. I assume melee kills levels us up as well? And what happens if you TK/suicide? Do you drop a level?
How about this for a modified order? Then work backwards of course. Also does SAPP have a way of detecting what weapon a player was killed with? Would be cool for melees to set someone back. Also suicides.
Plasma Pistol
Plasma Rifle
Assault Rifle
Shotgun
Needler
Sniper Rifle
Pistol
Flamer
Fuel Rod Gun
Rocket Launcher
Frag Nade
Oddball
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