i dont know why mappers say thet do this models is impossible, but it only was 1047 objets to attach, and there is only 930 objets left to attach, and i'd like that the optic of hac2 be developed before i finish this, (the map it's battle canyon, remake of beaver creek in halo cea), please just make this unfrigginbelievabe, im oing to do my best
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Last edited by megajd16; May 24th, 2014 at 01:55 PM.
so to clear up any concerns i may also attempt to write some kind of universal stats tracking in Lua when this is released. I'll do what I can to keep it simple - and only count towards medals/rewards that exist in vanilla Halo 1. kill/death ratio, double kill, triple kill, killtacular, killing spree, running riot etc. so all the other medals that will be scripted in will not be tracked.
the benefit of this is, it should be failry universal, and function regardless of the medal mods users have, as it counts toward Halo 1 rewards. the downside is.. well, Halo 1's rewards are very few. so it won't be ridiculously flashy. BUT HEY!!!! at least you'll be able to see your k/d ratio.
also btcc22, when can we expect to see these new luascript features?
no pressure man. but the longer I wait the longer you're killing me here![]()
Last edited by t3h m00kz; May 25th, 2014 at 04:28 PM.
I feel the same way about medals in later Halo games as I do with weapons in later halo games. There are too god damn many of them. I never saw the point of having more than up to Running Riot and maybe one more ultimate one. Look at this page. It's absolutely disgusting what happens to the medals after Halo 2. It's like what CoD did with killstreaks.
Initial release, see http://blog.haloanticheat.com/?p=204.
No documentation until next week, sorry.![]()
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