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Thread: Optic

  1. #61
    Senior Member Btcc22's Avatar
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    Re: Optic

    Quote Originally Posted by t3h m00kz View Post
    I'd be fine with having it called with the "ding" noise if nothing else.

    So, are there going to be lua scripts shipping with the updated HAC2 that I'll be able to use for reference for the medals? And perhaps a library I can look at of the available functions?
    There will be a few example scripts and tutorials on how things work.
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  2. #62

    Re: Optic

    baller
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  3. #63

    Re: Optic

    got a .psd with two hitmarker types. big and small. also have some sound effects readied up using the cod4 hitmarker sound.

    here's how they'll look (with reticule reference)





    here are the sound effects
    default
    killshot
    headshot
    Last edited by t3h m00kz; May 23rd, 2014 at 07:42 PM.
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  4. #64
    Senior Member Btcc22's Avatar
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    Re: Optic

    You could even animate them if you used a spritesheet!

    Edit: I guess a scaling animation would achieve a similar effect.
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  5. #65

    Re: Optic

    Yep. The plan was to animate them similarly to how the medals are done.
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  6. #66
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    Re: Optic

    i dont know why mappers say thet do this models is impossible, but it only was 1047 objets to attach, and there is only 930 objets left to attach, and i'd like that the optic of hac2 be developed before i finish this, (the map it's battle canyon, remake of beaver creek in halo cea), please just make this unfrigginbelievabe , im oing to do my best

    Click image for larger version. 

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    Last edited by megajd16; May 24th, 2014 at 01:55 PM.
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  7. #67

    Re: Optic

    so to clear up any concerns i may also attempt to write some kind of universal stats tracking in Lua when this is released. I'll do what I can to keep it simple - and only count towards medals/rewards that exist in vanilla Halo 1. kill/death ratio, double kill, triple kill, killtacular, killing spree, running riot etc. so all the other medals that will be scripted in will not be tracked.

    the benefit of this is, it should be failry universal, and function regardless of the medal mods users have, as it counts toward Halo 1 rewards. the downside is.. well, Halo 1's rewards are very few. so it won't be ridiculously flashy. BUT HEY!!!! at least you'll be able to see your k/d ratio.

    also btcc22, when can we expect to see these new luascript features?

    no pressure man. but the longer I wait the longer you're killing me here
    Last edited by t3h m00kz; May 25th, 2014 at 04:28 PM.
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  8. #68
    Amit's Avatar
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    Re: Optic

    I feel the same way about medals in later Halo games as I do with weapons in later halo games. There are too god damn many of them. I never saw the point of having more than up to Running Riot and maybe one more ultimate one. Look at this page. It's absolutely disgusting what happens to the medals after Halo 2. It's like what CoD did with killstreaks.
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  9. #69
    Senior Member Btcc22's Avatar
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    Re: Optic

    Initial release, see http://blog.haloanticheat.com/?p=204.

    No documentation until next week, sorry.
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  10. #70
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    Re: Optic

    Quote Originally Posted by Btcc22 View Post
    Initial release, see http://blog.haloanticheat.com/?p=204.

    No documentation until next week, sorry.
    it doesn't work on my halo:

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    Last edited by megajd16; May 28th, 2014 at 01:30 PM. Reason: bad ortography :p
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