Page 21 of 33 FirstFirst ... 11 19 20 21 22 23 31 ... LastLast
Results 201 to 210 of 322

Thread: HAC 2 Release

  1. #201
    Amit's Avatar
    Join Date
    Dec 2006
    Location
    Malden
    Posts
    8,505

    Re: HAC 2 Release

    You may want to mention on the changelog page that you need to download the pack ZIPs directly to the packs folder and not extract them individually the way I initially did lol.
    Reply With Quote

  2. #202
    Senior Member Btcc22's Avatar
    Join Date
    Sep 2012
    Posts
    567

    Re: HAC 2 Release

    Quote Originally Posted by Amit View Post
    You may want to mention on the changelog page that you need to download the pack ZIPs directly to the packs folder and not extract them individually the way I initially did lol.
    Edited the post to make it clear, thanks.
    Reply With Quote

  3. #203
    Amit's Avatar
    Join Date
    Dec 2006
    Location
    Malden
    Posts
    8,505

    Re: HAC 2 Release

    The Halo 4 medals look the best, but the Halo 3 announcer sounds the best. The Halo 4 announcer is so quiet. I guess I'll have to swap around some audio files, but I suspect not all of them will scale to Halo 4. Oh well, some are better than none.

    EDIT: Upon inspecting the lua files and audio files, it appears that there are medals in the Halo Reach folder that did not carry over to Halo 4. I assume that is because Halo 4 never used them? I guess I'll be making my own custom pack out of these to include them, even if the style of the images are mismatched. Thanks for the template packs.
    Last edited by Amit; May 28th, 2014 at 04:28 PM.
    Reply With Quote

  4. #204
    Senior Member Btcc22's Avatar
    Join Date
    Sep 2012
    Posts
    567

    Re: HAC 2 Release

    No problem. I'll adjust all three to try to bring them in line with the Halo 1 announcer. As a note, the volume is tied to the game's master volume control.

    The Halo 4 pack has all of the medals that were included in the Reach pack with the exception of perfection (it's a commendation, although you could script that in). I see that I accidentally left in a couple of test images though.
    Last edited by Btcc22; May 29th, 2014 at 12:33 AM.
    Reply With Quote

  5. #205

    Re: HAC 2 Release

    I noticed a "Headshot" medal in the H4 pack that was never called in the script.

    Assuming detecting the user getting a headshot is currently not possible?

    Can't wait to see the documentation
    Last edited by t3h m00kz; May 29th, 2014 at 02:58 AM.
    Reply With Quote

  6. #206
    Senior Member stunt_man's Avatar
    Join Date
    Jan 2007
    Posts
    248

    Re: HAC 2 Release

    Quote Originally Posted by t3h m00kz View Post
    I noticed a "Headshot" medal in the H4 pack that was never called in the script.

    Assuming detecting the user getting a headshot is currently not possible?

    Can't wait to see the documentation
    I also am wondering about headshot medals. Would be a great indicator, seeing as it's hard to tell sometimes if the killing shot was to the head.
    Reply With Quote

  7. #207
    Senior Member Rentafence's Avatar
    Join Date
    Jun 2007
    Location
    irc.gamesurge.net #modacity
    Posts
    1,905

    Re: HAC 2 Release

    I feel like headshots are something the server would know about but the client wouldn't.
    Reply With Quote

  8. #208

    Re: HAC 2 Release

    yeah I'm not too concerned about detecting headshots for now. Would be nice, but I'd imagine it'd be difficult to detect. Maybe if it detects the headshot death animation playing on the victim from the client's end?

    I'm honestly surprised and fairly delighted that at the ability to detect other players' sprees for the Killjoy medal. I didn't expect that!!
    Reply With Quote

  9. #209
    Don't worry, Jelly's here Jelly's Avatar
    Join Date
    Sep 2006
    Posts
    1,309

    Re: HAC 2 Release

    could you do a custom chat without the new line animation?
    Reply With Quote

  10. #210
    Senior Member Rentafence's Avatar
    Join Date
    Jun 2007
    Location
    irc.gamesurge.net #modacity
    Posts
    1,905

    Re: HAC 2 Release

    Quote Originally Posted by t3h m00kz View Post
    yeah I'm not too concerned about detecting headshots for now. Would be nice, but I'd imagine it'd be difficult to detect. Maybe if it detects the headshot death animation playing on the victim from the client's end?

    I'm honestly surprised and fairly delighted that at the ability to detect other players' sprees for the Killjoy medal. I didn't expect that!!
    All it would have to do is look at the score list to compare deaths and kills...
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •