Yes, it's been confirmed that HPC and H2V maps will be included.
I'm surprised no one here has cried about if HA10 will have HPC's leading or not. Which I'm betting it won't.
Not likely, as campaign in Halo as always required lockstep synchronization (one of the reasons why you can't join a level midgame). Competitive MP runs on an asynchronous model.
edit: Oh wait, you mean "play out" as in they'll just do some updates for MP net code as well, I think. Nvm
343i are the ones who developed the networking for MCC apparently (I imagine the dedis share a common infrastructure). But for HA10, they could have also just got Saber to just jury rig their Saber3D networking to support Halo1's very minimalistic needs.
At the end of the day, I don't expect them to be using the 'messsage delta' system GBX made for PC, even if HA10 is based on HPC 1.0
Judging by the look and the weapon reanimation (which was one of the Halo 4 animators), it looked like the 6 remastered MP maps for Halo 2 were in Halo 4's engine, much the same as Ha10's remastered maps were in Reach.
But yeah, everything else will apparently be done on it's own original engine, save for optimization updates for Xbox One. Get excite.
I can't see the sense in involving yet another branch of code, and to extent resources, when they have H4 right there already. There would be no sense in them worrying about backporting MCC to the 360 (as it's just technically infeasible), and I'm more than sure H4 was developed still with next-gen in mind, so I really don't see why it just isn't the H4 engine (which is now designed to run on the XBO...specifically, if they truly are doing a PC port later). I'm pretty sure this mysterious quote is just them covering their ass from saying "yeah, H2A maps are running in the H4 engine, inheriting features like Forge, etc" causing the hard core fans to freak the fuck out that it will somehow magically suffer from what they may think are H4's design flaws.
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