Page 24 of 33 FirstFirst ... 14 22 23 24 25 26 ... LastLast
Results 231 to 240 of 321

Thread: HAC 2 Release

  1. #231

    Re: HAC 2 Release

    documentation ever get released?

    Quote Originally Posted by mywarthog View Post
    Critical Bug: When SJing a player, if the target is killed, HAC2 jumps to a random player on its own without warning or displaying that it is.

    Proof:
    http://social.xfire.com/video/62ac8a
    critical is arguable.. it's annoying yes, but I wouldn't say an absolute must fix. It's not like it crashes the game
    Last edited by t3h m00kz; October 28th, 2014 at 11:06 PM.
    Reply With Quote

  2. #232
    Junior Member tuscany1's Avatar
    Join Date
    Nov 2014
    Posts
    1

    Re: HAC 2 Release

    This looks awesome. I'm so happy to see that there is still a somewhat active community that supports Halo PC/CE. Currently planning to put together some new servers and cannot wait to put these tools to work!
    Reply With Quote

  3. #233
    halo.ru Rosco's Avatar
    Join Date
    Sep 2006
    Posts
    1,533

    Re: HAC 2 Release

    buuuump

    whats happened to the hac2
    Reply With Quote

  4. #234
    j͆ͪ͟c̓̊͜a̎ͨ̈́ͧṗ̵ ̏ͭ̃sͪ̊͊̒͌̒̏t͗͗ͩͮo̧̊̒̎̽̇̌̋ṗ̸ͪ͑ͩ̐ InnerGoat's Avatar
    Join Date
    Aug 2006
    Location
    j͆ͪ͟c̓̊͜a̎ͨ̈́ͧṗ̵ ̏ͭ̃s&#87
    Posts
    1,493

    Re: HAC 2 Release

    a certain someone in #modacity has no time to fix thing so deal with it
    Reply With Quote

  5. #235

    Re: HAC 2 Release

    please fix hax2 website i needed it on the weekend and had to get tnaass to send me his copy
    Reply With Quote

  6. #236
    Senior Member Btcc22's Avatar
    Join Date
    Sep 2012
    Posts
    564

    Re: HAC 2 Release

    HAC has had some problems with a third-party server that decided to disappear from the Internet for several days. I did what I could restore services (the server actually used for HAC was still available) but the changes took a while to take effect.

    The site is still unavailable apart from a temporary message but HAC itself should be working normally. The updater should have started working ~8 hours after the initial outage and the map downloading service was restored for everybody on Sunday.

    It's not acceptable (or intended) for the updater to cause the game to fail to work when run in fullscreen mode. There's an overhaul of loader.dll in the works but it could be a few more weeks until it's ready. There are also changes to the map downloading service in the pipeline.

    If you're still having issues, let me know and I'll do what I can to help.

    </copypaste>

    TL;DR - servers relied on a single third-party server that was being used for DNS records and that server fell over, bringing everything else down catastrophically. The code in loader.dll is bad and is being overhauled.
    Reply With Quote

  7. #237

    Re: HAC 2 Release

    Any chance you can add some kind of an option for server owners to host their own maps repository for the maps they use on their server(s)? Would take some strain off you needing to provide the files and keep the map files up to date.

    Seems like a win-win IMO.
    Reply With Quote

  8. #238
    Senior Member Btcc22's Avatar
    Join Date
    Sep 2012
    Posts
    564

    Re: HAC 2 Release

    Quote Originally Posted by Cortexian View Post
    Any chance you can add some kind of an option for server owners to host their own maps repository for the maps they use on their server(s)? Would take some strain off you needing to provide the files and keep the map files up to date.

    Seems like a win-win IMO.
    This is in the works, although the intention is to only use self-hosted map repos if the map isn't available via HAC's own system. I don't want servers to host modded maps that use existing names because it'd end up causing checksum problems with other servers.
    Reply With Quote

  9. #239

    Re: HAC 2 Release

    Can it check the checksum against what the client currently has? If it's the same don't download, if it's different re-download?
    Reply With Quote

  10. #240
    Senior Member Btcc22's Avatar
    Join Date
    Sep 2012
    Posts
    564

    Re: HAC 2 Release

    Not without the self-hosted map repos having some kind of script. The plan is to just allow server operators to use SAPP or Phasor to add an extra key to the server's query response with the address of a map folder. If HAC can't find the map on its own system, it'll look in the server's folder instead.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •