Ah OK. That works I suppose.
Would maps just be distributed via HTTP or is there some internal protocol? AKA would servers need to run a web server with a publicly accessible maps folder somewhere?
On it.
Afraid not. The best you can do is run the game as admin and it'll move the maps from hac\maps to your game's maps folder. It works the way it does because you can't write to Program Files without admin permissions, unless you want the maps to end up being saved somewhere where nobody can find them (Virtual Store folder, like OpenSauce does).
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