Page 12 of 13 FirstFirst ... 2 10 11 12 13 LastLast
Results 111 to 120 of 130

Thread: WIP Gridiron

  1. #111
    Senior Member stunt_man's Avatar
    Join Date
    Jan 2007
    Posts
    248

    Re: WIP Gridiron

    Quote Originally Posted by MechWarrior001 View Post
    Pope, if you can try to build the scenery meshes into the level BSP; That way they get nice and light-mapped and not just be vertex lit like everything else.
    Is there any downside to this? Doesn't the BSP collision model get too cluttered and start producing phantom BSP's? Could have sworn there was a reason people weren't doing this... Or is it just because no one wants to go through the work of cutting and welding everything to the BSP?

    If there's no downside it sounds like something I'm going to do in my maps.

    Quote Originally Posted by RadWolfie View Post
    Base on what I seen... Those pipes or any of the cylinders are very roundy, yet still haven't extended the HEK's poly limit to create a map? That would be interesting gameplay experience.
    Interesting. Pope have you been testing this using HAC2's increased poly hack? If not then bravo on the portalling.
    Last edited by stunt_man; February 25th, 2015 at 07:14 PM.
    Reply With Quote

  2. #112
    Senior Member Rentafence's Avatar
    Join Date
    Jun 2007
    Location
    irc.gamesurge.net #modacity
    Posts
    1,905

    Re: WIP Gridiron

    Quote Originally Posted by stunt_man View Post
    Is there any downside to this? Doesn't the BSP collision model get too cluttered and start producing phantom BSP's? Could have sworn there was a reason people weren't doing this... Or is it just because no one wants to go through the work of cutting and welding everything to the BSP?

    If there's no downside it sounds like something I'm going to do in my maps.



    Interesting. Pope have you been testing this using HAC2's increased poly hack? If not then bravo on the portalling.
    You don't need to have the scenery as part of the BSP if you were to do that. They can just be separate objects from the world mesh. IIRC they can even have surfaces that are coplanar to the world mesh and it will compile just fine.
    Reply With Quote

  3. #113
    Senior Member stunt_man's Avatar
    Join Date
    Jan 2007
    Posts
    248

    Re: WIP Gridiron

    New screens when
    Reply With Quote

  4. #114
    Senior Member PopeAK49's Avatar
    Join Date
    Oct 2007
    Location
    Alaska
    Posts
    1,772

    Re: WIP Gridiron

    Quote Originally Posted by stunt_man View Post
    New screens when
    Now. I just got back from Talkeetna.





    Reply With Quote

  5. #115
    Rocket jump! Lateksi's Avatar
    Join Date
    Jul 2007
    Location
    Finland
    Posts
    978

    Re: WIP Gridiron

    If you could add something other than the crate thingies to jump to higher platform that would be great. They're sometimes very buggy to jump on.
    Reply With Quote

  6. #116
    Senior Member PopeAK49's Avatar
    Join Date
    Oct 2007
    Location
    Alaska
    Posts
    1,772

    Re: WIP Gridiron

    Click image for larger version. 

Name:	pic2.jpg 
Views:	80 
Size:	503.8 KB 
ID:	3386Click image for larger version. 

Name:	pic3.jpg 
Views:	80 
Size:	403.6 KB 
ID:	3387
    Last edited by PopeAK49; March 12th, 2015 at 01:33 PM.
    Reply With Quote

  7. #117
    Senior Member stunt_man's Avatar
    Join Date
    Jan 2007
    Posts
    248

    Re: WIP Gridiron

    Sweet titties.
    Reply With Quote

  8. #118
    Senior Member Lightning's Avatar
    Join Date
    Nov 2006
    Posts
    506

    Re: WIP Gridiron

    Awesome human architecture/10
    Reply With Quote

  9. #119
    Senior Member Rentafence's Avatar
    Join Date
    Jun 2007
    Location
    irc.gamesurge.net #modacity
    Posts
    1,905

    Re: WIP Gridiron

    Are you remodeling the entire fuckle
    Reply With Quote

  10. #120
    Senior Member stunt_man's Avatar
    Join Date
    Jan 2007
    Posts
    248

    Re: WIP Gridiron

    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •