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Thread: geometry changing proportions from max to sapien

  1. #11
    H2V Developer
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    May 2007
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    Houston, TX
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    16

    Re: geometry changing proportions from max to sapien

    The best way to fix this is to use the "Reset XForm" tool, which will reset all rotations and transformations to default values while keeping the geometry the same size. Check the Utilities tab on the command panel.

    You'll find that when working on game content, regardless of the engine, Reset XForm your best friend. Max does a ton of complex relative scaling/rotation within its scene, and nobody's exporter goes to the trouble of working through it all.

    Note that there's a Reset XForm modifier as well, but it's really not the same thing. You want the utility.
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  2. #12
    a bit of the old in-out Roostervier's Avatar
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    Jan 2007
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    3,379

    Re: geometry changing proportions from max to sapien

    Hey, thanks. That worked great, no .ASS error... no ass to look at anymore.
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  3. #13

    Re: geometry changing proportions from max to sapien

    Thanks Pi in the sky! Got it in game. Maybe this should be added to a trouble shooting file?



    man it's ugly...hopefully I'll get to look as good, at least, as the original.
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  4. #14
    Old School
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    Sep 2006
    Location
    Seattle, WA
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    54

    Re: geometry changing proportions from max to sapien

    Reset the Xform of the object (select the object and click the right-most tab on the panel on the right side of your screen in Max, and then click "Reset Xform").

    You may have to re-flip the faces after that.

    EDIT: Woops, didn't see Jeremy's reply. =)
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  5. #15
    Senior Member Snaver's Avatar
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    Jan 2007
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    United Kingdom
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    Re: geometry changing proportions from max to sapien

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  6. #16

    Re: geometry changing proportions from max to sapien

    Thanks for the bump, fellas.
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