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Thread: BSP lightmap tag extraction get!

  1. #31
    HA10 Limited's Avatar
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    Re: BSP lightmap tag extraction get!

    I'm not a fan of the lighting on the base looks too dark to me :P

    What happens if you move a vehicle, those shadows are dynamic right? Halo detects where the hog is and puts a shadow in correct position
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  2. #32

    Re: BSP lightmap tag extraction get!

    it's something you must learn how to do
    Alright, I understand. I'm off to find some good tutorials. I spose if I find any particularly useful ones I'll post them here.
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  3. #33
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    Re: BSP lightmap tag extraction get!

    A tutorail on how to bake lightmaps into textures
    http://www.evermotion.org/tutorials/rendering/bake3d/
    found a nother tutorail:http://www.spot3d.com/vray/help/150R...king_part1.htm
    Last edited by phase; June 1st, 2007 at 11:57 AM.
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  4. #34
    Kid in the Hall Kornman00's Avatar
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    Re: BSP lightmap tag extraction get!

    Quote Originally Posted by Limited View Post
    What happens if you move a vehicle, those shadows are dynamic right? Halo detects where the hog is and puts a shadow in correct position
    u r nubnub. Those shadows are coming from the vehicles, not the lightmap. Or is your gfx card not hitler enough to render shadows?

    nubnub Ltd.
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  5. #35

    Re: BSP lightmap tag extraction get!

    Quote Originally Posted by Limited View Post
    I'm not a fan of the lighting on the base looks too dark to me :P
    I did that intentionally to contrast the lighting. This isn't a final polished map to be released. I'm just showing what is capable.
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  6. #36
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: BSP lightmap tag extraction get!

    Quote Originally Posted by Limited View Post
    What happens if you move a vehicle, those shadows are dynamic right? Halo detects where the hog is and puts a shadow in correct position
    Uh, duh. For units with collision geometry, Halo checks all radiosity and dynamic light sources near a unit, and then calculate which direction the shadow goes.
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  7. #37

    Re: BSP lightmap tag extraction get!

    I got it working, thanks to Jahrain's app.

    He is right, this is NOT for beginners. It involves texture baking and some other complicated procedures for 3ds users. But the end result is beautiful. In 3ds you do not have to do change any edge options, it appears fine in Halo.

    Here is a simple test. I'll work on a better one.

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  8. #38

    Re: BSP lightmap tag extraction get!

    Wow, great job. But it looks like you forgot to place the scenery in the map. Have any more pics? And what resolutions did you render the lightmaps?
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  9. #39
    a bit of the old in-out Roostervier's Avatar
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    Re: BSP lightmap tag extraction get!

    He rendered them at 1024(talking to him)... also, do you mind getting on AIM? I'd like to try out the app too if it isn't too late.
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  10. #40
    I R Serious Texra DaneO'Roo's Avatar
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    Re: BSP lightmap tag extraction get!

    MAYA FTW TBH




    Just had to say that :P


    This can do full lightmaps in less than what, 30 minutes?


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