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Thread: (WIP) Sidewinder

  1. #31
    chillin like a villan
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    Re: (WIP) Sidewinder

    i dont agree with the people saying not to use the original textures, use them!
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  2. #32
    Don't forget my +rep! Snowy's Avatar
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    Re: (WIP) Sidewinder

    No, not the FRG! >.<
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  3. #33
    Prometheus Project Lead
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    Re: (WIP) Sidewinder

    I'll probably get -rep for this, so it's a good thing I don't care.

    All of this Halo 1 direct ports blow. Take some time and re-imagine the map or, at the very least, update the level mesh to feel a more like Halo 2 and redo the textures or reuse Halo 2 ones. If I wanted to play Halo 1 levels that look and feel like their Halo 1 counterparts, I would load up Halo 1. People really could be much more creative with these map ports.

    Nick
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  4. #34
    Don't forget my +rep! Snowy's Avatar
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    Re: (WIP) Sidewinder

    Quote Originally Posted by Nick View Post
    I'll probably get -rep for this, so it's a good thing I don't care.

    All of this Halo 1 direct ports blow. Take some time and re-imagine the map or, at the very least, update the level mesh to feel a more like Halo 2 and redo the textures or reuse Halo 2 ones. If I wanted to play Halo 1 levels that look and feel like their Halo 1 counterparts, I would load up Halo 1. People really could be much more creative with these map ports.

    Nick

    I agree! +rep!
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  5. #35
    (Slyr)Bleach/MythicUltra
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    Re: (WIP) Sidewinder

    the FRG is powerful in Halo 2! pure pwn.
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  6. #36
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    Re: (WIP) Sidewinder

    Quote Originally Posted by Nick View Post
    All of this Halo 1 direct ports blow. Take some time and re-imagine the map or, at the very least, update the level mesh to feel a more like Halo 2 and redo the textures or reuse Halo 2 ones.People really could be much more creative with these map ports.Nick
    Thats what iv been saying!
    Am still thinking of a map that could be redone with a good theme.
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  7. #37

    Re: (WIP) Sidewinder

    Looks nice. You should use that Halo 3 normal mapping tutorial to make the ice look Halo 3ish. That would be orsm*

    *&#169; ScottyGee
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  8. #38
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: (WIP) Sidewinder

    Quote Originally Posted by Nick View Post
    I'll probably get -rep for this, so it's a good thing I don't care.

    All of this Halo 1 direct ports blow. Take some time and re-imagine the map or, at the very least, update the level mesh to feel a more like Halo 2 and redo the textures or reuse Halo 2 ones. If I wanted to play Halo 1 levels that look and feel like their Halo 1 counterparts, I would load up Halo 1. People really could be much more creative with these map ports.

    Nick
    I am working on it , but as i said before i dont want to change the mesh SO much that it changes game play.
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  9. #39
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    Re: (WIP) Sidewinder

    Well, you can change a lot visually that will not change the gameplay at all. The cliffs, the tunnel walls, making ladders into lifts, switching out the teleporters, modifying the ground textures and shaders, replacing the trees, replacing the rocks, re-imagining the icy "stairs" that lead to the center connecting mass, accents on the outer face of each base, the turret snow mound, etc.

    I'm just saying, show the map some love, not a direct porting. Even Beaver Creek had some good changes applied to it when it made the move to Halo 2.

    Nick
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  10. #40

    Re: (WIP) Sidewinder

    Quote Originally Posted by Nick View Post
    Well, you can change a lot visually that will not change the gameplay at all. The cliffs, the tunnel walls, making ladders into lifts, switching out the teleporters, modifying the ground textures and shaders, replacing the trees, replacing the rocks, re-imagining the icy "stairs" that lead to the center connecting mass, accents on the outer face of each base, the turret snow mound, etc.

    I'm just saying, show the map some love, not a direct porting. Even Beaver Creek had some good changes applied to it when it made the move to Halo 2.

    Nick
    Indeed! If you do plan on using original textures, make good shaders and apply good bump mapping to achieve a more modern look.
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