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Thread: Brute Spiker Rifle (NEW ONE) D:

  1. #151
    "Think Different" Masterz1337's Avatar
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    Re: Brute Spiker Rifle (NEW ONE) D:

    That's why normaly I assign people to things....

  2. #152
    Weapon Concept Artist Haloking365's Avatar
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    Re: Brute Spiker Rifle (NEW ONE) D:

    Quote Originally Posted by Masterz1337 View Post
    That's why normaly I assign people to things....
    Yeah, i was just wondering. What exactly do you do? I know you make the huds, right? But do you like organize everyone?

  3. #153
    "Think Different" Masterz1337's Avatar
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    Re: Brute Spiker Rifle (NEW ONE) D:

    I do the organizing, weapon tags if no one has beat me to it, maintain the HUD, particles effects (long as I don't have to do offsets, then it's off to leet) the shaders as well as maintaining the population of the maps (I use to populate most of them, but now teh lag likes to do them as well, I think he's done about half of them), not to mention the tedious task of bug fixing and optimization. Plus I do a fair amount of work with h2ek stuff.

    Oh and




    The brute grenade explosion looks alot better when you see it all in motion.

  4. #154
    Weapon Concept Artist Haloking365's Avatar
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    Re: Brute Spiker Rifle (NEW ONE) D:

    Quote Originally Posted by Masterz1337 View Post



    The brute grenade explosion looks alot better when you see it all in motion.
    Gotcha. And HOLY SHIT! That looks awesome. Seriously. Two things though. Do the spikers spikes cool from the red-orange down to the cool grey? And do you plan on updating the BS reticle to me more like Halo 3's? Or do you like it that way?

  5. #155
    "Think Different" Masterz1337's Avatar
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    Re: Brute Spiker Rifle (NEW ONE) D:

    We've been fooling with it, but it hasn't looked convinving yet. We're leaving the BS reticle as is, as our nades have a slight arc, unlike the ones in h3. Also, it's alot easier for the air to be deadly, when they shots arc, than them trying to hit you dead on.

  6. #156

    Re: Brute Spiker Rifle (NEW ONE) D:

    Quote Originally Posted by Aklass View Post
    it should look more like the spiker proj in betalicious no blue trails and spikes dont stick! also spikes are orange redish
    Actually the spikes do stick, they stick like needlers, just they dissapear really quickly.

  7. #157
    Safe Sex JDMFSeanP's Avatar
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    Re: Brute Spiker Rifle (NEW ONE) D:

    Looks much better though that lighting is impossible to tell shit really, good work guys.

  8. #158
    I R Serious Texra DaneO'Roo's Avatar
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    Re: Brute Spiker Rifle (NEW ONE) D:

    thats more like it masterz! But yeah, when leet re animates the properly prortioned model I just sent (sorrrryyyyyyyy ::((), It'll all be cool. Hes even doing dual weild tags for lulz D:

    But seriosuly, L33ts animations make this thing even moar god. Reloading is like OH NIIIIICE and the melee is like CHOP SLICE D:
    Last edited by DaneO'Roo; June 5th, 2007 at 12:43 AM.

  9. #159
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: Brute Spiker Rifle (NEW ONE) D:

    Quote Originally Posted by n00b1n8R View Post
    yay i is right

    does it fly?
    Yes.

  10. #160

    Re: Brute Spiker Rifle (NEW ONE) D:

    Quote Originally Posted by Masterz1337 View Post
    We've been fooling with it, but it hasn't looked convinving yet. We're leaving the BS reticle as is, as our nades have a slight arc, unlike the ones in h3. Also, it's alot easier for the air to be deadly, when they shots arc, than them trying to hit you dead on.
    The ones in Halo 3 don't arc?

    ...why exactly do they need 3 heavy weapons that fire straight?

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