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Thread: .Ass Exporter Help?

  1. #1

    .Ass Exporter Help?

    I was making a map using the tutorial that they gave us for making maps, but im stuck at the part when your exporting your map. I cant seem to get the .ass exporter to show up in the Save as Type menu. I am using 3DS MAX 8.
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  2. #2
    a bit of the old in-out Roostervier's Avatar
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    Re: .Ass Exporter Help?

    It is in export, and before exporting, copy and past the dle (or w/e) into your plugins folder.
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  3. #3

    Re: .Ass Exporter Help?

    Never mind, got it, just had to reboot the program.
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  4. #4

    Re: .Ass Exporter Help?

    can i get a link to the exporter i cant find it arrg
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  5. #5
    a bit of the old in-out Roostervier's Avatar
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    Re: .Ass Exporter Help?

    1) Don't smiley spam ever again. 2) It comes with the editing kit. If you don't have the editing kit, then don't ask for it. If you do, it's in C:\Program Files\Microsoft Games\Halo 2 Map Editor\Max Exporter\
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  6. #6

    Re: .Ass Exporter Help?

    Now i have antoher question....

    What do we call the box?

    the sphere used in the tutorial is called b_levelroot, but im not sure the box's name is.

    Im guessing its skybox, but im not sure....
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  7. #7
    Halo Addict DominionOvrU's Avatar
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    Re: .Ass Exporter Help?

    Quote Originally Posted by CodeBrain View Post
    Now i have antoher question....

    What do we call the box?

    the sphere used in the tutorial is called b_levelroot, but im not sure the box's name is.

    Im guessing its skybox, but im not sure....
    It doesnt really matter what you call it to be honest. Most of the time I leave it as Box 1..lol. So you can call it whatever you want..if you feel like using the HCE terminology of Skybox I would just do that.
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  8. #8
    Senior Member et_cg's Avatar
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    Re: .Ass Exporter Help?

    I call my geometry level_geometry.

    With instancing I call em %@item_name such as:

    %@broken_wall
    %@fence
    %@tree
    %@brush
    %@crap

    I think you get the point.

    There's much potential with instancing.
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  9. #9

    Re: .Ass Exporter Help?

    is anyone else getting corrupt files (H2Sapian says this) Because, for me, i was trying to make a length and width of 100000, and a height of 50000 (somewhat of a coldsnap, if you will.) However, i follow the instructions so carefully, maybe i just need to do it again....
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  10. #10
    Senior Member Lightning's Avatar
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    Re: .Ass Exporter Help?

    Did you run lightmaps on your map?

    You need to do this before opening your scenario in Sapien.
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