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Thread: [WIP] Walther P99

  1. #31
    Banned LinkandKvel's Avatar
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    Re: [WIP] Walther P99

    Does any1 know the supposed coordinates for the Halo FP camera in 3DS MAX?
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  2. #32
    Is bad, really bad SMASH's Avatar
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    Re: [WIP] Walther P99

    No, but for FP animation use CtrlAltDestroy's Rig Setup. It should be at Halomaps.org with the instructions along with it.
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  3. #33
    Banned LinkandKvel's Avatar
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    Re: [WIP] Walther P99

    Quote Originally Posted by SMASH View Post
    No, but for FP animation use CtrlAltDestroy's Rig Setup. It should be at Halomaps.org with the instructions along with it.
    I know. Thats what I'm using. I had to adjust it a few times so i'm hoping i didn't adjust it too far.
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  4. #34
    Detenting Servation mR_r0b0to's Avatar
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    Re: [WIP] Walther P99

    magazine is still too short.
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  5. #35
    Banned LinkandKvel's Avatar
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    Re: [WIP] Walther P99

    Quote Originally Posted by mR_r0b0to View Post
    magazine is still too short.
    I fixed that. Those are old pics.
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  6. #36
    Banned LinkandKvel's Avatar
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    Re: [WIP] Walther P99

    I'm a noob at animating. So after I created and finished an animation, how do I start a new one?
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  7. #37
    Is bad, really bad SMASH's Avatar
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    Re: [WIP] Walther P99

    You clear all the key frames (except the first) then start animating again.
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  8. #38
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    Re: [WIP] Walther P99

    Quote Originally Posted by SMASH View Post
    You clear all the key frames (except the first) then start animating again.
    But how? (Told you I was a noob at this)
    EDIT: It's not showing where my set keys are. I Know where they are but it's not showing them.
    Last edited by LinkandKvel; June 10th, 2007 at 01:49 AM.
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  9. #39
    Is bad, really bad SMASH's Avatar
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    Re: [WIP] Walther P99

    Highlight the whole model and all the key frames will show. Then just drag, drop, and delete.
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  10. #40
    Banned LinkandKvel's Avatar
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    Re: [WIP] Walther P99

    Okay I ran into two problems. First for some reason tool is telling me my reload node graph isn't the same as the rest of my animations although I'm pretty sure they are. Can someone tell me how to fix this just to be sure I didn't mess anything up?
    Secondly I tried to use the ones that did compile successfully and when I tried to make my level it says that the animations did not match the model and will not animate. WTF? Am I missing something? Is there something I forgot to do in the tagging process?
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