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Thread: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

  1. #511

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Ok, i'll just list them here are the follwing maps zteam schedualed to release and there all pb3 desolation, tombstone, sanctuary, coagulation, backwash, and terminal.

  2. #512
    The Imperial Army Zemious's Avatar
    Join Date
    Oct 2006
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    North Carolina
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Terminal ftw.

  3. #513

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Terminal?? FUCK YES

  4. #514

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Quote Originally Posted by ShadowCloud View Post
    terminal.
    I heart Zteam.

  5. #515
    Sarcastic Bitch
    Join Date
    Sep 2006
    Posts
    811

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Quote Originally Posted by ShadowCloud View Post
    Ok, i'll just list them here are the follwing maps zteam schedualed to release and there all pb3 desolation, tombstone, sanctuary, coagulation, backwash, and terminal.
    I don't know if we are still doing terminal. When I converted it, the poly count was way to high and pieces of the map kept disappearing. So unless we get a really awesome portaller, or I go through and try to optimize terminal, then it might not be out. And to be honest, I don't think terminal would play very well on the H1 engine, with no 1 flag ctf.

  6. #516

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    if you guys are cutting out terminal you should replace it with another map AkA: lockout

  7. #517

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    OMG, lockout would be perfect i'll just give you a tip on 2 more but you don't really have to do them just gona say them zanzibar and beavercreek would be very perfect.

  8. #518

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    lockout ftw

  9. #519

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    I want them to make it because they might drop terminal. So if they did lockout to replace terminal that would be awesome, but I dout they will do it

  10. #520
    El Durado :/
    Join Date
    Oct 2006
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    2,417

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    dude im just wondering how the train in terminal would fit in the halo 1 engine. hmmm???

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