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Thread: *WIP* H3 Last Resort

  1. #31
    A V A L O N TeeKup's Avatar
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    Re: *WIP* H3 Last Resort

    Quote Originally Posted by Jay2645 View Post
    Here ya go:
    Snaf is going to have a fucking field day with you.

  2. #32
    The Cake is a Lie. Jay2645's Avatar
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    Re: *WIP* H3 Last Resort

    Quote Originally Posted by DOMINATOR View Post
    that tower thing should be 40-50 triangles tops... why spend so much more time poly chopping when you could just model it low poly?
    also your objects arent following the sealed world rules.

    just telling you now before you waste too much time. look up some box and plane modeling tutorials.
    Yeah, I'm downloading them as I type.

    And the object will be connected to the sky, so it would be a waste of polys to make a back for it.
    Here's a little later pic:

    Not too much has changed, as you can see, but I added an invisible wall to the stairway, so MC can climb up them.
    Last edited by Jay2645; June 13th, 2007 at 09:26 PM.

  3. #33
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    Re: *WIP* H3 Last Resort

    you have way too many verts on a flat plane

    id recommend some serious re-working, but gl to you good sir

  4. #34
    this is a custom user tit
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    Re: *WIP* H3 Last Resort

    This looks terrible, GL with everything.

  5. #35
    got dam forumers.... SnaFuBAR's Avatar
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    Re: *WIP* H3 Last Resort

    Quote Originally Posted by =EP_T33KUP View Post
    Snaf is going to have a fucking field day with you.
    indeed.

    select all. DELETE. that's absolutely not acceptable in any terms, for any reason EVER. you are completely clueless on modeling techniques of any fashion, and it is blatantly obvious. just quit NOW. STOP modeling this map. LOOK for a lot of tutorials on modeling. try www.pixel2life.com, etc, and look up kurk's tutorials. you can't just dive in, you have to LEARN FIRST! this isn't learning, this is like accidentally tying your shoe laces together, attempting to walk and bashing your front teeth out and bloodying the cement before ever figuring out that you don't even know how to crawl yet.

    this is just..... ignorance. pure and utter ignorance, and don't you dare ever post something like that here again. FUCKING EVER. wait i mean... that's INCREDIBLE

    you have been polynazi'd.
    Last edited by SnaFuBAR; June 13th, 2007 at 10:03 PM.

  6. #36
    Is bad, really bad SMASH's Avatar
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    Re: *WIP* H3 Last Resort

    Quote Originally Posted by Jay2645 View Post
    Here ya go:
    WOW, WAY TOO MANY POLIES. That'll never go into a full CE level.

  7. #37
    Local Locksmith Leiukemia's Avatar
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    Re: *WIP* H3 Last Resort

    I hadn't seen the wireframe on gbx. Now, I'm, I'm, just lost for words....

  8. #38
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    Re: *WIP* H3 Last Resort

    i think the best way is to modify the real zanzibar. at least it wont be that time consuming or face burning

  9. #39

    Re: *WIP* H3 Last Resort

    I"m a little lazy to look through pages of comments to see if anyone asked this...but, you say it's a halo 3 beta map.....and it's in the Halo CE section and I don't know if you made the mistake of forums or not but here's my question (looks good btw)

    but, the high polys shouldn't be a problem if it's a halo 3 map so, Idk why some of you are talking pollies. Therefore it brings up is this for Halo CE??

  10. #40

    Re: *WIP* H3 Last Resort

    Quote Originally Posted by newDeviLedeT1 View Post
    i think the best way is to modify the real zanzibar. at least it wont be that time consuming or face burning
    thats what i did. http://www.putfile.com/chokinv/images i haven't worked on that for a long long time.

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