Ok, i'll just list them here are the follwing maps zteam schedualed to release and there all pb3 desolation, tombstone, sanctuary, coagulation, backwash, and terminal.
Ok, i'll just list them here are the follwing maps zteam schedualed to release and there all pb3 desolation, tombstone, sanctuary, coagulation, backwash, and terminal.
Terminal ftw.
Terminal?? FUCK YES
I don't know if we are still doing terminal. When I converted it, the poly count was way to high and pieces of the map kept disappearing. So unless we get a really awesome portaller, or I go through and try to optimize terminal, then it might not be out. And to be honest, I don't think terminal would play very well on the H1 engine, with no 1 flag ctf.
if you guys are cutting out terminal you should replace it with another mapAkA: lockout
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OMG, lockout would be perfect i'll just give you a tip on 2 more but you don't really have to do them just gona say them zanzibar and beavercreek would be very perfect.
lockout ftw
I want them to make it because they might drop terminal. So if they did lockout to replace terminal that would be awesome, but I dout they will do it
dude im just wondering how the train in terminal would fit in the halo 1 engine. hmmm???
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