Page 39 of 355 FirstFirst ... 29 37 38 39 40 41 49 89 139 ... LastLast
Results 381 to 390 of 3550

Thread: Gallery Topic (post your favorite work, or WIP's)

  1. #381

    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by phase View Post
    Looks good using a refrence for the tires or just making it up?
    just made it up as i went along. I googled Monster truck tires for a quick refrence

  2. #382
    got dam forumers.... SnaFuBAR's Avatar
    Join Date
    Oct 2006
    Posts
    6,159

    Re: Gallery Topic (post your favorite work, or WIP's)

    proportions are poor. needs more length. split window is pointless, and other than the large wheelwells, it's rather bland and toyish at this point. keep working on it.

  3. #383

    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by SnaFuBAR View Post
    proportions are poor. needs more length. split window is pointless, and other than the large wheelwells, it's rather bland and toyish at this point. keep working on it.
    Bland, becuase im not even close to being done with bumpmaps. Proportions, Meh, thats your own opinion. Nothing in the gaming world has to be real. Toyish is because i have no texures or nice shaders applied, and the render method im using makes things look flat and plastic like. so i guess it looks toyish atm. :P i guess we all have our own opinions.


    BTW, have you seen vehicle models in games like BF 2142 or halo for that matter. with out texures they all look bland. polycounts need to be around 1500-4500 depending on what engine you model for. Good bump mapping and great texturing can really bring your model to life
    Last edited by madworkz; June 15th, 2007 at 03:32 AM.

  4. #384
    Local Locksmith Leiukemia's Avatar
    Join Date
    Jan 2007
    Location
    BC, Canada
    Posts
    868

    Re: Gallery Topic (post your favorite work, or WIP's)

    I think what he means is that there's usually a 2-3 wheel span between the front and back wheels. It just seems too disproportionate to fit in with halo. Another game, possibly, for the master chief, I don't think so.

  5. #385
    got dam forumers.... SnaFuBAR's Avatar
    Join Date
    Oct 2006
    Posts
    6,159

    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by madworkz View Post
    Proportions, Meh, thats your own opinion. Nothing in the gaming world has to be real.
    I'm sorry, but that's not going to fly. I'm a student of car design, and I know bad proportions when I see them. It's absolutely non-subjective. It looks like a radioshak RC truck.

    Toylike has nothing to do with shaders/textures/bumpmaps/render methods to me. It's your proportions that throw it off, and I thought you should know. Don't take it to offense, I just know what i'm talking about.

    Each element is well done, don't get me wrong. You do good work, but I think this could stand to be a LOT better.

  6. #386

    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by SnaFuBAR View Post
    I'm sorry, but that's not going to fly. I'm a student of car design, and I know bad proportions when I see them. It's absolutely non-subjective. It looks like a radioshak RC truck.

    Toylike has nothing to do with shaders/textures/bumpmaps/render methods to me. It's your proportions that throw it off, and I thought you should know. Don't take it to offense, I just know what i'm talking about.

    Each element is well done, don't get me wrong. You do good work, but I think this could stand to be a LOT better.
    actually doing a little research on car design and physics, i do notice some really wrong stuff. Hense you where right :P.This was just modeled from what a pictured in my head. I didnt use any sort or refrence or even draw anything out for that matter. That was my mistake. lack of research and pre concept. Bah, ill just go back working on my level. I get side tracked. mb ill fix it up later. LOL it does look like a RC car now that i look at it, haha oh well.

    Im really interested in some of your car designs. Do you have any concept art or models complete ?. Id love to give a shot at modeling something you have drawn.

  7. #387
    got dam forumers.... SnaFuBAR's Avatar
    Join Date
    Oct 2006
    Posts
    6,159

    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by madworkz View Post
    actually doing a little research on car design and physics, i do notice some really wrong stuff. Hense you where right :P.This was just modeled from what a pictured in my head. I didnt use any sort or refrence or even draw anything out for that matter. That was my mistake. lack of research and pre concept. Bah, ill just go back working on my level. I get side tracked. mb ill fix it up later. LOL it does look like a RC car now that i look at it, haha oh well.

    Im really interested in some of your car designs. Do you have any concept art or models complete ?. Id love to give a shot at modeling something you have drawn.
    doesn't need to be done over from scratch, probably just chopped and extended in places. also, due to some pesky copyright issues, i can't allow anyone to model previous works.... damned "co-ownership"... but perhaps in the future i can draw one out for you.

  8. #388
    Senior Member Patrickssj6's Avatar
    Join Date
    Oct 2006
    Location
    'schland
    Posts
    3,835

    Re: Gallery Topic (post your favorite work, or WIP's)

    Snaf, the ghost (the vehicle) is totally out of proportion too and it's still ingame.

    I think he should make it a little bit more real but keeping that exaggerating look.

  9. #389
    got dam forumers.... SnaFuBAR's Avatar
    Join Date
    Oct 2006
    Posts
    6,159

    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Patrickssj6 View Post
    Snaf, the ghost (the vehicle) is totally out of proportion too and it's still ingame.

    I think he should make it a little bit more real but keeping that exaggerating look.
    how do you judge the proportions of a non-existant alien craft with non-existant tech?

  10. #390
    Senior Member DOMINATOR's Avatar
    Join Date
    Sep 2006
    Location
    houston, texas
    Posts
    279

    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by SnaFuBAR View Post
    how do you judge the proportions of a non-existant alien craft with non-existant tech?
    how do you judge the proportions of models for a non-existant game?
    he could be making the model for an RC monster truck game.

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •