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  1. #14
    General Spelunker kusanagikei's Avatar
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    Jun 2007
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    Re: Exporting to .ASS

    Quote Originally Posted by SuperSunny View Post
    Indeed! Or select examples instead (reference your structure in Guerilla to the example lightmaps BSP file.) for quick placement.
    Ok so just to confirm. From a max file you take it to .ass, then compile the level, then open in Guerilla and add lightmaps, then take to sapien. Let me know if that's out of order in any way.
    Last edited by kusanagikei; June 19th, 2007 at 05:09 PM. Reason: typo
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